Mr_GrinReaper
First Post
That rule would be fun to use, but a little too open ended, definitly needs some dm descretion, after all, what would happen when people start creating wish spells......
Yeah, thats why I stopped using that rule. You guys just couldn't wait to get all your shiny new XP. *sigh* I really do prefer a much slower and more relaxed rate of play, and having a party you can actually get to know before they get too high level to play anymore. And in my opinion, I'm much more satisfied if my levels were earned slowly and with difficulty. I'd rather my PCs do a good deal of stuff before he gets powerful. Its just that in the current XP system it feels like gaining levels and power is common, and it doesn't really feel like I've earned it. Sure, its a major boost to your power, but especially at lower levels it feels like they're being given to you. At first level, kill a grand total of ten goblins and you are now level two. That just seems a little too easy to me, and not only when I'm DMing, but when I'm playing too. Also, because you level up so quickly, it feels like you never really get to know the character. It feels like it's just a bunch of numbers you rattled off to use for a few months then toss it. I just prefer to slowly develop my character.Mr_GrinReaper said:The point BoD is making is that he thinks that it is too short to level early on, and is looking for a way to make it last longer. He is saying that he doesn't want high levels till a long time....
Personally I disagree, part of the fun of playing is when you level up! But one way to solve that is to use the static exp system in Unearthed arcana, and then modify the exp values to your liking....
I remember when you implemented the x10, and then the reduced x6 modifier on the exp for leveling up... That took excruciatingly long.....
Yeah but, I don't know about you guys, but to me it felt like you guys had really earned those levels when you did get them. And you gotta' admit, you guys were a good deal more excited about leveling up than you normally would have been, since it was rare, instead of just happening every few sessions.I remember when you implemented the x10, and then the reduced x6 modifier on the exp for leveling up... That took excruciatingly long.....
derbacher said:My biggest house rule has to do with experience as well. I generally award experience based on where I want the players to be. My general guidline is two sessions to get to 2nd lvl, three to four each for levels 3 through 5, then between 6 and 10 per level thereafter. They level when its appropriate for the story, not when they've killed X number of orcs, goblins, demons, bunnies, or whatever. I've had no complaints on this in many years, since I always give out some kind of experience every session. My players see advancement coming, and concentrate on playing the game rather than earning the next "level".
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Mission continues.