Garthanos
Arcadian Knight
I like the severely penalized idea for advanced trickery against the same opponent twice even if IRL there is subtle feints or deception preceding about 1 in 5 moves, 1 in 5 times they those deceptions get ignored 1 in 5 times they get figured out etc I think of it as "built in to the d20 itself."I take ju-jutsu classes, and the tactics factor there is just a blast. Usually you can't pull same move on the same opponent twice. But: you can pull it on the other opponent who didn't see you doing this, or when you feint the opponent into thinking you're making a different move, or in different combat position (which you probably provoked specifically for that purpose). The rule "you get cumulative -4 when attempting the same exploit on the same opponent" I can work with, but "you can do this once per combat, no matter what's the situation" is artificial to me.
In Karate I pulled a move out of my hat that mostly annoyed the heck out of people, my reflexes were just good enough that nobody there could prevent it with any reliability(im sure the teacher could have)... basically I did a quick short kick at a lead shin at the point when they went on the offensive, throwing them off balance if I followed through and exploited that state it would have been cool.. In D&D that is just fighting defensively
(all out defense) with light armor.
There is a house rule mentioned periodically that gives the same kind of refresh to players that is given to monsters.. if its good for the goose its good for the gander concept. On a critical hit with a move I would make it an automatic refresh because your adversary obviously didnt see what hit them.. if you want to make the refresh more interesting since its a PC we could make it a normal d20 against your adversaries wisdom or intelligence to see if that normally encounter based exploit is repeatable.
Just because a character in a movie isn't repeating the same deception doesn't mean they arent repeating a move that is in the game labeled the same.
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