randomling
First Post
Has anyone done this (oh, I'm sure they have...) and if so, what have you done? Did it have to do with a specific pantheon, or just your own idea of what divine power ought to be like?
For my next campaign I'm thinking of implementing a few house rules, mostly to do with paladins, but which will affect clerics a bit. It'll make paladins a teeny bit stronger, clerics a little bit weaker, and Extra Turning slightly more useful as a feat. (Please note: part of the reason behind this is that I'm not sure I intend to run a very undead-heavy campaign.)
First, I think that paladins ought to have a good Will save as well as a good Fort save. I think a paladin should be a strong-minded and virtuous hero who resists attacks on mind and body to the last.
Second, I want to make the Detect Evil at will ability slightly more interesting. Instead of simply saying "I detect evil", my paladin has an "evil sense". Effectively, her detect evil ability is always on. If evil auras are in range, she senses them automatically, and gets a general sense of their combined strength, from weak ("oh, it's vaguely uncomfortable here, there's a zombie down the hall or something"), to overpowering ("make a Will save"). Concentration narrows down the number of auras, their individual strengths, and eventually their sources (if visible). Concentrating on the evil sense is a standard action which provokes an attack of opportunity and is subject to disruption just like a spell.
This is mostly an RBDM and flavour one, I think. It's nice to be able to tell your paladin to make a Will save at random -- but just as cool to tell them they feel slightly uncomfortable in the house because "it's evil"....
Third and last, I want to combine turning undead, smite evil, and spontaneous casting of cure/inflict spells into a single ability called "channel divine energy" (or something). The cleric or paladin can channel a number of times per day equal to 3 + Cha modifier. A paladin can channel energy into a turning attempt or a smite attempt; a cleric can channel energy into a turning attempt or a spontaneous cast. Extra Turning is renamed Extra Channeling and gives your four extra channeling attempts per day each time you take the feat.
Any comments? (Aside from telling me the paladin should be a PrC... I know people think that but there's enough debates on that.)
For my next campaign I'm thinking of implementing a few house rules, mostly to do with paladins, but which will affect clerics a bit. It'll make paladins a teeny bit stronger, clerics a little bit weaker, and Extra Turning slightly more useful as a feat. (Please note: part of the reason behind this is that I'm not sure I intend to run a very undead-heavy campaign.)
First, I think that paladins ought to have a good Will save as well as a good Fort save. I think a paladin should be a strong-minded and virtuous hero who resists attacks on mind and body to the last.
Second, I want to make the Detect Evil at will ability slightly more interesting. Instead of simply saying "I detect evil", my paladin has an "evil sense". Effectively, her detect evil ability is always on. If evil auras are in range, she senses them automatically, and gets a general sense of their combined strength, from weak ("oh, it's vaguely uncomfortable here, there's a zombie down the hall or something"), to overpowering ("make a Will save"). Concentration narrows down the number of auras, their individual strengths, and eventually their sources (if visible). Concentrating on the evil sense is a standard action which provokes an attack of opportunity and is subject to disruption just like a spell.
This is mostly an RBDM and flavour one, I think. It's nice to be able to tell your paladin to make a Will save at random -- but just as cool to tell them they feel slightly uncomfortable in the house because "it's evil"....
Third and last, I want to combine turning undead, smite evil, and spontaneous casting of cure/inflict spells into a single ability called "channel divine energy" (or something). The cleric or paladin can channel a number of times per day equal to 3 + Cha modifier. A paladin can channel energy into a turning attempt or a smite attempt; a cleric can channel energy into a turning attempt or a spontaneous cast. Extra Turning is renamed Extra Channeling and gives your four extra channeling attempts per day each time you take the feat.
Any comments? (Aside from telling me the paladin should be a PrC... I know people think that but there's enough debates on that.)