Mike Sullivan
First Post
randomling said:Mike, yeah, that's the idea. I was a bit worried about nerfing clerics, but you think that sounds OK? Phew!![]()
Seriously, who would object to a very minor Cleric-nerfing?
randomling said:Mike, yeah, that's the idea. I was a bit worried about nerfing clerics, but you think that sounds OK? Phew!![]()
randomling said:So this all adds up to an incentive for clerics to have a good Charisma? Good.
I think, yes, a paladin can turn the evil sense on and off as a free action, but it's on by default, if you like.![]()
Saepiroth said:i'd say make the HP limit for lay on hands just be 1/3 level * charisma bonus per use, at a cost of one channel per use, with no limit on uses. combined with an always on Detect Evil.
perhaps supplement the "Overwhelming" by allowing them to save every round against it until they succeed, after which they remain resistant to that particular Overwhelming aura until they next go to sleep.
well, that's what i meant to happen; i was expanding off the "Detect Evil In Hell" thread, where the example was "Puking until your colon was empty" from all the evil.randomling said:A failed saving throw against the overwhelming aura must result in something though. Not fear I guess, because, duh, they're paladins. Maybe they are nauseated or something? (That could be fun. "Will save." "12." "You throw up.")
well, the paladin would have to make check before every battle if 'it's on by default', then. should it have some tangible game effect for failure? (like the 'conditions' in the DMG (pgs 83-84), like dazed, dazzled, fatigued, stunned (which can give penalties to AC, Str, Dex, and so on)-- or just nauseated (which has no real game effect))randomling said:A failed saving throw against the overwhelming aura must result in something though. Not fear I guess, because, duh, they're paladins. Maybe they are nauseated or something? (That could be fun. "Will save." "12." "You throw up.")
Saepiroth said:well, that's what i meant to happen; i was expanding off the "Detect Evil In Hell" thread, where the example was "Puking until your colon was empty" from all the evil.
oops!randomling said:Fidgit: the DMG says nauseated means the only action you can take is to move your speed. No attacks, spells or special abilities. (I guess you're feeling pretty sick, then, huh....)
Mr Fidgit said:
oops!![]()
anyway, should it have a 'condition' effect?