Musing Mage
Pondering D&D stuff
On the topic of the 1e Identify spell, it's important to understand the full context of the game... All of those fiddly hoops for such a small chance of success may seem like a pain, but in a game where the DM isn't supposed to just give information on magic items, and players are expected to experiment and through trial and error, or pay through the nose to hire a sage to ID stuff back in town... the value of having even a small chance to perform a field identification mid-adventure for a fraction of the normal sage price is very, very useful. Especially as the magic user advances in level. A 7th level magic user can make a bunch of Identify scrolls before the adventure and be ready for an instant ID during the adventure.
Stuff like this most assuredly adds flavour to the game, and something special is lost when everything is made super convenient for players.
1e is king for this aspect alone.
Stuff like this most assuredly adds flavour to the game, and something special is lost when everything is made super convenient for players.
1e is king for this aspect alone.
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