Yora
Legend
When you can try again, DC 20 means anyone with the slightest bit of talent and no training can do it. Proficiency with thief tools means the character knows the basic principles of lockpicking, and so DC 20 locks are just a matter of time.
It's really only DC 25 locks and higher where low level thieves might run into an actual wall.
In the end, like all security systems, locks don't exist to make unsanctioned access impossible, but so complicated and time consuming that it hopefully won't be worth the time of potential thieves and intruders.
And it's also always important to remember that a lock can always only be as secure as the latch it is put on.
Then there is also the concept of overt and covert entry. (And I third one I have forgotten.) Breaking a lock is almost always trivially easy in everyday situations but leaves obvious signs of it. The finer arts of unsanctioned access are all about getting in while hiding the breach. (And the third type is actually leaving no signs of a breach even when you look for them.)
It's really only DC 25 locks and higher where low level thieves might run into an actual wall.
In the end, like all security systems, locks don't exist to make unsanctioned access impossible, but so complicated and time consuming that it hopefully won't be worth the time of potential thieves and intruders.
And it's also always important to remember that a lock can always only be as secure as the latch it is put on.
Then there is also the concept of overt and covert entry. (And I third one I have forgotten.) Breaking a lock is almost always trivially easy in everyday situations but leaves obvious signs of it. The finer arts of unsanctioned access are all about getting in while hiding the breach. (And the third type is actually leaving no signs of a breach even when you look for them.)