DracoSuave
First Post
I don't know. I can remember at least a few times in 2E and 3E where a Tenser's Disk was used to get a helpless PC out of danger in combat, or for other ways to move some heavy objects quickly in combat.
But, it's -design- is a carry stuff spell. It still has uses outside that perview. Yes, it had -other- uses in previous editions as well. But that's not an argument to making it instant cast. It's -purpose- is not made better by doing so, merely stuff that -isn't- it's purpose. Most of that other stuff can be resolved by 'Dude, go pick that guy up' in combat. The functionality is not required.
Ooh. Good argument. Casting a Tenser's Disk several hundred GP ritual scroll to gain a few more feet for a Climb in combat is WAY unbalanced. BAN IT!!!![]()
10 gold pieces. No one uses ritual scrolls for level 1 rituals if there's a ritual caster in the group.
I'm thinking a piece of furniture or other object will do just as well or better. And those are free. Or are your dungeons totally devoid of objects?
Good point. Another reason Tenser's doesn't need to be instant.
And if none of the PCs have Thievery? Is the DM just supposed to unlock all the doors in the dungeon?
Then you fulfill that function by mastering the Knock ritual.
If the party does have Thievery, they won't often use a component costing Knock ritual, will they?Nope, they probably don't have to.
Not the point. The point is to allow non-combat utility spells in combat so that players can do something other than:
"I swing, I hit, I swing, I miss"
which the vast majority of combat power are.
The few utility powers in the core game system are mostly combat oriented as well. Shield, Cure Light Wounds, Bless. The list goes on and on. Sure, there are a few movement powers, but even many of those are combat oriented and would rarely be used outside of combat. And, there might be a slim handful of utility powers that are not combat oriented, but meh.
So... um... rituals need to be made instant because you don't feel there's enough out of combat utility powers?
So. There's not enough -out of combat- utility powers, so the way to fix this is to make -rituals usable in combat-.
This makes no sense.
The entire game except for skill challenges is combat oriented. If a player wants to do some miscellaneous task in combat, they are for the most part, handcuffed to the skill set which means that the player who wants to do this, only has a small number of options that can be reasonably successful because most PCs have only a handful of trained skills.
Except, of course, for the parts you'd use rituals for. Look at every ritual in the game. Look at the problem that ritual solves.
Non-combat situations that exist to be solved.
Sorry you don't need an elaborate combat system for non-combat stuff like 'There's a door in front of you.'
Want to find a secret door that you are confident is there in combat in order to have a choke point? Fine. Perception. Missed the roll? What can you do now to find it? Probably nothing.
Perception is a minor action. You might not have a lot to spare, but it's hardly a do-or-die situation. And you failed a roll in combat. Big deal.
If one had the Detect Secret Door 1 standard action ritual scroll, they'd have a good chance of finding it. And, at a GP cost.
But why? It's a minor action to Perception. So...
Take a standard action and spend some gold to make a roll to find something, or, take a minor action, no gold, make a roll to find something.
To be fair, you'd have to remove the die roll...
...and then you've reduced the non-attack-roll side of combat to 'spend gp and solve problem.'
This is not an improvement.
There are hundreds of examples where a ritual scroll could help IF and only if a player wants to spend gold in order to have this level of versatility.
There are hundreds of examples where lots of things would help the players IF they were allowed access to it. I'm -certain- it'd be quite helpful if I had access to other class's powers without having to spend feats or anything.
That doesn't make it good for the game.
It isn't free.
And, 10 minutes is actually a HUGE amount of time in combat.
It's almost as if rituals aren't meant for combat purposes. You can think of thousands of uses for them in combat, and so can I. Spend gold, end combat with a win isn't what I want to see standard actions being spent on, even with a healing surge.
Players probably wouldn't. It's an option.
If the ritual were strong enough, you bet your ASS they would.
You haven't written one thing that indicates that this is really a bad idea.
Um, experience playing with wizards in 3+ previous editions? Having a spell that obsoletes -you- is NOT good for the game, and is NOT fun for the players.
This is an idea that allows a Ritual Caster to have fun.
Corrected that for you. Other players might not agree.
Obviously, players will not use Knock right away (too costly) if Thievery is available. Obviously, players will not use Knock on every single locked door if Thievery is unavailable (they'll run out of ritual scrolls and spend a lot of money).
Making Knock instant doesn't make it any better for the game. In combat, skills are the way to get around things. Absense of that skill means you find another way. Once combat is over, then you have your rituals to handle the non-urgent stuff.
I'm sorry if ten minutes is a long time to you, but rituals are not designed for combat, never were, and never will be. This is -by design.-
So explain the difference between Magical and Alchemical potions and other inexpensive miscellaneous spells ritual scrolls.
Scale.
How is one SO acceptable and the other SO terrible?
I think thou dost protest too much.![]()
Magic Circle doesn't show up in consumable form for a -reason.-
Here's how -not- having rituals cast during combat enhances gameplay.
Without a ritual:
'That wall between us and the lichlord of Mungkatrapz, he's launching flaming bursts at us from behind it, yes? And it's 15 feet high?'
'Yes, and yes.'
'Crap. Um... okay, we're surrounded by Mungkazombies, so.. I'm going to use an acrobatic stunt to leap off one, into the air, and reach for the top of the wall. I know they'll get opportunity attacks on me, but if I can get onto the wall, I can then lower rope down to the rest of you!'
'That sounds awesome. Let's roll some dice.'
With a ritual:
'That wall between us and the lichlord of Mungkatrapz, he's launching flaming bursts at us from behind it, yes? And it's 15 feet high?'
'Yes, and yes.'
'I Passwall.'
'How cinematic. Roll some dice.'