It shouldn't, unless the cost is sufficient. I'd suggest nerfing TD for an instant one.
But Tenser's Disc is a carry-stuff spell, at its heart. Exactly why do you -need- 'Carry Stuff' to be instant? Carrying Stuff is not exactly the sort of thing that -needs- a sense of urgency 9/10ths of the time.
Err, what skill is 'use rope', persactly? And since when does TD let you climb?
It actually -does- give you a few more feet as a boost.
35g and 1 healing surge. Per lock. And the checks can fail. Plus 10 minutes.
Or, for KD's standard action method it's actually 210g and 1 healing surge. Per lock. And the checks can fail.
Or, roll Thievery, and stop trying to obsolete the use of skills in encounters. The whole -point- behind making rituals non-instant is so that you're not making the Theivery skill obsolete.
Not that I agree with KD's method, but I can sympathize with how he came to that decision. I wouldn't do it that way, but I would be okay encouraging more rituals.
More rituals is great. Ten minutes is -no time- outside an encounter.
Anyone who says otherwise is lying.
'I cast a ritual.'
'DM: You do it. Roll the dice.'
'That was easy.'
In fact, I'll be doing just that in a game I'm starting in a couple weeks by separating out money for consumables and rituals from money for magic items.
Not a bad idea.
It's not necessarily a huge amount of time. It's just 100 times longer than the other available solutions. Which, I guess, does make it a huge amount of time.
Actually, it depends.
Knock is not faster than a Theivery character, by design. But if you -have- a Theivery character, WHY ARE YOU PICKING UP A REDUNDANT RITUAL IN THE FIRST PLACE?
Some of the rituals are designed to -replace- those skills should you have them missing. So, if you -don't- have someone trained in Theivery, Knock becomes the superior and faster option. Not fast enough to use in combat, but once combat is over, no problem. Done.
Maybe the problem isn't that rituals aren't 'shiney' enough, but that you're picking the rituals that other members of your party can already cover. Instead, take the rituals that -aren't- redundant, and you'll find them more satisfying.
'So, we have a Warlock, an Artificer, and a Rogue. Wizard, what ritual do you want?'
'KNOCK!'
'You're an idiot, Steve.'