Assuming that DDN uses a powers system similar to 4e, should basic attacks be kept as they were in 4e or should they be expanded?
By this I mean things like grappling, tripping, disarming, charging, etc. Should these be considered basic attacks that anyone can do?
Personally, that's how I'd like to see it be done in 5e. That way you can then expand on those abilities for certain classes that have a focus on combat, but everyone can still do something interesting even if they've exhausted all their other 'special' options.
And let's face it, who WOULDN'T want to have grapple be so simple it could be considered a 'basic' attack that could be explained on a small powers card?
By this I mean things like grappling, tripping, disarming, charging, etc. Should these be considered basic attacks that anyone can do?
Personally, that's how I'd like to see it be done in 5e. That way you can then expand on those abilities for certain classes that have a focus on combat, but everyone can still do something interesting even if they've exhausted all their other 'special' options.
And let's face it, who WOULDN'T want to have grapple be so simple it could be considered a 'basic' attack that could be explained on a small powers card?
