All they need to do, for me, is produce a game that is fun to play.
I set no requirements of how it functions specifically as compared to 3e, or 4e. I don't have requirements based on licensing, or the number of books, or whether minis are involved, or whether one form of magic is present or not.
I want to pick up the game, and judge it on its own merits. I don't want o set arbitrary "It must to X," because that kind of requirement can blind me to the fact that the game may also do W, Y, and Z, and actually be fun even if the thing I thought I needed wasn't there.
There are more ways to make a good game than are imagined in my philosophy - my preconceptions are not the only way to my having fun.
I set no requirements of how it functions specifically as compared to 3e, or 4e. I don't have requirements based on licensing, or the number of books, or whether minis are involved, or whether one form of magic is present or not.
I want to pick up the game, and judge it on its own merits. I don't want o set arbitrary "It must to X," because that kind of requirement can blind me to the fact that the game may also do W, Y, and Z, and actually be fun even if the thing I thought I needed wasn't there.
There are more ways to make a good game than are imagined in my philosophy - my preconceptions are not the only way to my having fun.