The simple, streamlined class in 4E became the Ranger and the "best" intro character.
It has the same AEDU format as every other PHB class- it is not actually simpler in mechanics, as was the fighter of prior editions.
No- divvying up basic combat maneuvers into unique schticks for the various martial classes is bad. Nearly every time I read a martial power, I'm puzzled as to why a PC of a different martial class couldn't learn that technique. It's nonsensical and and purely gamist.So somehow Fighters having their own schtick is bad?
(Had I been the 4Ed designer and still comitted to the AEDU format, there would have been a single huge pool of martial powers that those PCs could choose from.)
Iterative attacks were lame as heck in providing class depth. While everyone else was getting cool stuff they said to the Fighter "Uh, here, just have some more attacks". Great, you gave me an edition where the last thing I want to do is play my preferred class. Trip and disarm were not interesting tactical additions either
In your humble opinion.
But others feel quite differently, and the result has been an edition where those players no longer want to play THEIR favorite class. In one case in my circle of fellow gamers, that dislike has been strong enough that the player in question has refuse to play 4Ed. That is how much he loved playing fighters until now.
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