Varianor Abroad
Explorer
Here's something from a friend of mine on Monte's boards. I think it says what I appreciate more succinctly then I would put it. (Since I used 'succinctly' in a sentence about something short, that's proof positive.)
* Grasp of the rules and ability to explain them
* Energy/enthusiasm
* Descriptions of the environment, NPCs/monsters, action
* Portrayal of NPCs (distinctive voices, body language, emoting)
* Impartiality (tho sometimes bordering on merciless glee... )
* Effort to have everyone participate outside as well as inside of combat
I think the best GM trait though is the desire to GM. You need to nurture that. Feed your mind and exercise your muscles. Life is full of good ideas around you. Take that, run with it and have fun.
(That's all high-level thinking.)
On the "low level", don't be afraid to try to kill your players. Not arbitrarily. Just pull out all the stops with your NPCs and monsters. The players rise to the occasion. Just make sure you use Hero Points so they can save themselves or be creative.
* Grasp of the rules and ability to explain them
* Energy/enthusiasm
* Descriptions of the environment, NPCs/monsters, action
* Portrayal of NPCs (distinctive voices, body language, emoting)
* Impartiality (tho sometimes bordering on merciless glee... )
* Effort to have everyone participate outside as well as inside of combat
I think the best GM trait though is the desire to GM. You need to nurture that. Feed your mind and exercise your muscles. Life is full of good ideas around you. Take that, run with it and have fun.
(That's all high-level thinking.)
On the "low level", don't be afraid to try to kill your players. Not arbitrarily. Just pull out all the stops with your NPCs and monsters. The players rise to the occasion. Just make sure you use Hero Points so they can save themselves or be creative.