Chris Parker
First Post
When I first saw the rules for epic spells, I knew I had a new favorite class. While mages arent my steal Pre-Epic, the ability to customize my armada is just too tempting.
So I take a look through the spells, and immediatly turn to the one with the highest craft DC, Vengeful Gaze of God. I deal 300d6 (avg 1050) and take 200d6 (avg 700). Eep!
Sure I deal a good deal of damage, but looking at MutliSpell(mostly the part about taking it multiple times...) and Automatically Quickened Disintegrates I was wondering why I was bothering with epic spells. So, I turn to another cool looking spell.
Dragon Strike! Woot! This has gotta be Epic Magic at its best. Then I read on. Its a ritual spell. Cool! I have to go get eleven high level NPC's to help me cast it, must be powerful! At the low low price *sarcasm* of 18K xp (+2K / casting for every caster), and almost half a million gold I can summon *drumroll*.
10 Adult Red Dragons.
...What!?
Heres the stats on Chromatic Dragons. http://www.systemreferencedocuments.org/35/theraven_stephenh/monsters/CHROMATIC_DRAGONS.html They have 253 HP. The make attacks at +31 for 2d6+11 (2 claws). They are challenge rating FIFTEEN.
Theres alot of similar spells out there. (ie- Summon Behemoth might be cool in a Final Fantasy game, but its just silly to be an epic mage and call upon a 21HD Eagle.)
So thats why I made some of my own spells.
For example, the ultimate spell for any Epic Mage/Villian to have on him at all times...
------------------------------------------
Thought you could get away with it, huh?
Transmutation
Spellcraft DC: 63
Components: V, S
Casting Time: 10 minute
Range: 12,000 ft
Target: One creature, or up to a 10-foot cube of nonliving matter
Duration: Contingent until expended, then instantaneous
Saving Throw: Fortitude Half
Spell Resistance: Yes
To Develop: 567,000 gp; 12 days; 22,680 XP. Seed: destroy (+29 DC). Factor: activates when subject is attacked (+25 DC), 20 extra damage die (+40 DC) increased casting time to 10 minutes (-20 DC), three additional participants contributing 9th level spell slots (-51 DC), increase damage die type to d20 (+40 DC).
This spell, upon being cast, waits until the target is attacked and dealt damage, then releases itself onto the attacker. It deals 40d20 nonelemental damage (average 420, 210 on a successful saving throw), and does all the other things the destroy seed usually does (ie- disintegrates things).
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See? Spells that DONT kill the caster are a nice thing. But what if you changed it to a contigency of you pointing your finger at someone and saying "Bang", WITH backlash damage? See how powerful things are when you A) explore your options and B) plot out what the most effective die type is.
So I take a look through the spells, and immediatly turn to the one with the highest craft DC, Vengeful Gaze of God. I deal 300d6 (avg 1050) and take 200d6 (avg 700). Eep!
Sure I deal a good deal of damage, but looking at MutliSpell(mostly the part about taking it multiple times...) and Automatically Quickened Disintegrates I was wondering why I was bothering with epic spells. So, I turn to another cool looking spell.
Dragon Strike! Woot! This has gotta be Epic Magic at its best. Then I read on. Its a ritual spell. Cool! I have to go get eleven high level NPC's to help me cast it, must be powerful! At the low low price *sarcasm* of 18K xp (+2K / casting for every caster), and almost half a million gold I can summon *drumroll*.
10 Adult Red Dragons.
...What!?
Heres the stats on Chromatic Dragons. http://www.systemreferencedocuments.org/35/theraven_stephenh/monsters/CHROMATIC_DRAGONS.html They have 253 HP. The make attacks at +31 for 2d6+11 (2 claws). They are challenge rating FIFTEEN.
Theres alot of similar spells out there. (ie- Summon Behemoth might be cool in a Final Fantasy game, but its just silly to be an epic mage and call upon a 21HD Eagle.)
So thats why I made some of my own spells.
For example, the ultimate spell for any Epic Mage/Villian to have on him at all times...
------------------------------------------
Thought you could get away with it, huh?
Transmutation
Spellcraft DC: 63
Components: V, S
Casting Time: 10 minute
Range: 12,000 ft
Target: One creature, or up to a 10-foot cube of nonliving matter
Duration: Contingent until expended, then instantaneous
Saving Throw: Fortitude Half
Spell Resistance: Yes
To Develop: 567,000 gp; 12 days; 22,680 XP. Seed: destroy (+29 DC). Factor: activates when subject is attacked (+25 DC), 20 extra damage die (+40 DC) increased casting time to 10 minutes (-20 DC), three additional participants contributing 9th level spell slots (-51 DC), increase damage die type to d20 (+40 DC).
This spell, upon being cast, waits until the target is attacked and dealt damage, then releases itself onto the attacker. It deals 40d20 nonelemental damage (average 420, 210 on a successful saving throw), and does all the other things the destroy seed usually does (ie- disintegrates things).
------------------------------------------
See? Spells that DONT kill the caster are a nice thing. But what if you changed it to a contigency of you pointing your finger at someone and saying "Bang", WITH backlash damage? See how powerful things are when you A) explore your options and B) plot out what the most effective die type is.

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