I just picked up the book, so I will add my two cents.
I like the new core classes.
The favored soul is a nice class but I would still rate a cleric as more powerful. The domain abilities and spells (esp. travel, sun, plant, & magic), turn undead (esp. with sun domain), earlier spells, and complete access to every spell of a given level give the cleric the edge. The wings ability of the favored soul is nice, but by 17th level most characters have access to a flight based magic item. The good reflex save and weapon spec with their deity's favored weapon are nice, but two stats for spells really hurts.
The Marshall is a great support class. The auras are great because of how much they help the party out. The medium BAB coupled with a lack of bonus feats means that there will still need to be a tank type in a normal party. Playing a Healer would bore me to tears. Nice cohort type thou.
The Warmage does not threaten a sorcerer in my opinion. The Warmage has almost exclusively evocation spells with no defensive spells availible. The lack of spells is illustrated by no fly, no teleport, no cloudkill, no ray of enfeeblement (my favorite), etc. Almost all Warmage spells are reflex based. Any creature with evasion is going to dance around a Warmage. Armor is nice, but I prefer greater invis with a teleport if the going gets rough with my sorcerer.
-Psiblade

The favored soul is a nice class but I would still rate a cleric as more powerful. The domain abilities and spells (esp. travel, sun, plant, & magic), turn undead (esp. with sun domain), earlier spells, and complete access to every spell of a given level give the cleric the edge. The wings ability of the favored soul is nice, but by 17th level most characters have access to a flight based magic item. The good reflex save and weapon spec with their deity's favored weapon are nice, but two stats for spells really hurts.
The Marshall is a great support class. The auras are great because of how much they help the party out. The medium BAB coupled with a lack of bonus feats means that there will still need to be a tank type in a normal party. Playing a Healer would bore me to tears. Nice cohort type thou.
The Warmage does not threaten a sorcerer in my opinion. The Warmage has almost exclusively evocation spells with no defensive spells availible. The lack of spells is illustrated by no fly, no teleport, no cloudkill, no ray of enfeeblement (my favorite), etc. Almost all Warmage spells are reflex based. Any creature with evasion is going to dance around a Warmage. Armor is nice, but I prefer greater invis with a teleport if the going gets rough with my sorcerer.
-Psiblade
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