D&D 5E How complex do you like your character creation process?

How complex do you like your character creation process?

  • 1. Super simple. Even 5E's streamlined process is too much.

    Votes: 11 11.5%
  • 2. Simple. 5E's streamlined process fits me well and I use it.

    Votes: 8 8.3%
  • 3. Standard. 5E's typical process, with choices I can think about, is enough.

    Votes: 31 32.3%
  • 4. More. I like 5E's process, but I think we could have some more choices.

    Votes: 28 29.2%
  • 5. Mega-More. I find 5E's process unsatisfying and I want a lot more choices!

    Votes: 11 11.5%
  • 6. Other. Please explain in your post.

    Votes: 7 7.3%

DND_Reborn

Legend
I got into a discussion recently about 5E and the character creation process in the game. You can make it pretty streamlined if you want: standard array, pick race, select class and quick build, choose from the equipment options and you're done (more or less). You can also roll scores, ponder over your race, take your time browsing classes and backgrounds, roll gold and buy equipment.

But would anyone like more choices in making their character? How do you feel about it and what are your thoughts? I would guess from Level Up some people at least want more...
 

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Lyxen

Great Old One
I played some games in the past (Chivalry and Sorcery, for example) where character creation was such a complex process that it needed at least a complete session to get through it. I've created pages of background for some characters. But now, honestly, all I want is to start playing with a reasonable idea of my capabilities, and 5e gives me a palette which is good enough to play long campaign for years without ever encountering the same character. As for the role, I like to have a good idea, but I much prefer retro-creating my history from what is happening in the campaign and the interaction with the world and the other characters. It's more fun, it's more collective, and it ties it much better into the actual play.
 

TwoSix

Unserious gamer
Voted 4. For D&D-style games, I do prefer a few more buttons and widgets being available to me, so 5e is a little on the light side for my taste. 3.5/PF1 is a little rich these days for my blood, but I always enjoyed making characters for S&P era 2e, or 4e, or '90s era White Wolf games.

I do also enjoy procedural or random character generation, though, especially stuff like playbooks in PbtA or FitD games.
 

el-remmen

Moderator Emeritus
I voted 3, but really should have voted 6. I like simple character creation (less than 10 minutes even if you've never played before) and the choices should be backloaded to later levels.
 

Yaarel

Mind Mage
Structurally, 5e gets it right.

The feat being equivalent to the ability boost is the right amount of design space.

The leaning toward fewer classes and more archetypes is ok.

There are still options that I want to see, such as the Psion class.

Also I want the ability to completely customize the spell list of any class, especially by organizing the spell list into themes, and focusing on one or two themes.

I am happy with Tashas ability customization and proficiencies swaps.

So, I selected option 4 in the survey: I like 5e and I want more.
 

DND_Reborn

Legend
I voted 3, but really should have voted 6. I like simple character creation (less than 10 minutes even if you've never played before) and the choices should be backloaded to later levels.
But then they really aren't choices at character creation, are they?

Otherwise, I am not certain precisely what you mean. Could you give an example in this case?
 



doctorbadwolf

Heretic of The Seventh Circle
I got into a discussion recently about 5E and the character creation process in the game. You can make it pretty streamlined if you want: standard array, pick race, select class and quick build, choose from the equipment options and you're done (more or less). You can also roll scores, ponder over your race, take your time browsing classes and backgrounds, roll gold and buy equipment.

But would anyone like more choices in making their character? How do you feel about it and what are your thoughts? I would guess from Level Up some people at least want more...
I’d like a little more, but just adding bonus feats at level 1 gets me where I want.
 

DND_Reborn

Legend
I guess that is exactly what I mean. Race, Class, Background, and maybe spells (I remember when I would have wizards roll randomly for starting spells) should be the only choices of character creation.
Ok, I see what you mean.

But even within those you could have more options, even if not more choices. ;)

Originally I was going to use the idea of "detailed" along side of complex.

Here's part of the reason why I made the OP:
In the 5E mod my group is designing, we've added a prologue level (Level 0), where you only select your race and background and need 1000 XP before you select your class. Part of this the choices you make for race and background leads to other choices before you even begin playing.

It adds another layer of complexity to the character creation process and I am wondering how well received it might be by others. Obviously our group likes it since we made it for ourselves. ;)
 

el-remmen

Moderator Emeritus
In the 5E mod my group is designing, we've added a prologue level (Level 0), where you only select your race and background and need 1000 XP before you select your class. Part of this the choices you make for race and background leads to other choices before you even begin playing.

It adds another layer of complexity to the character creation process and I am wondering how well received it might be by others. Obviously our group likes it since we made it for ourselves. ;)

MCDM's Arcadia recently had an article on zero-level characters.
 

I love having lots of choices, Pathfinder 2e was really a breath of fresh air after the 5ish years of 5e we played after moving on from 4e. I think one critical component is that you have to design in such a way that players don't have to worry so much about trap options, that way the choices aren't hard to make, you CAN think carefully about mechanics to eke out that extra effectiveness, but the difference isn't that large, so you can also just choose stuff in a more expressive way and be alright (assuming you start with a maxed primary stat, but the game makes that easy)-- since there's less 'setup' for a build than in 4e or PF1e you can also think a lot more about versatility, so the whole process feels organic.

Throw in a character creation tool, and it takes less than 10 minutes, 5 minutes if you know what you're doing already.
 

TheAlkaizer

Game Designer
There's absolutely some benefits to having a very simple process. But for me the process of 5E is way too streamlined and uninteresting. The reality is that the players have almost no say in their skills and they barely increase over time. There's a bit of you made these choices during character creation, that's all the choices you'll do. So for me, definitely more than 5E.

But on the other hand, Starfinder was a bit much for me. My players had to dig through dozen of feats before even having played for a few minutes and it was very tedious. So definitely less than Starfinder.

I haven't played yet, but Pathfinder 2E seems to be a bit more streamlined than Starfinder, but offer much more playground than 5E. I might give that a try in 2022.
 

Stormonu

Legend
B/X, BECMI: a little too simple
Aliens/Tales from the Loop/Fate/WoD: as simple as I like
Savage Worlds/5E: about the level I feel comfortable
3E/Pathfinder: The high end I can tolerate; prefer an app to help me
Pathfinder 2E/Twilight 2000 (revised)/Rolemaster: boggle - find someone else or an app to do that!
 

CleverNickName

Limit Break Dancing
5E's typical character creation process (by the book, with limited "optional rules") really works for me. It's a great compromise between my two favorites: the over-simplified BECM rules and the oppressive, clunky 3.X rules.
 

billd91

Hobbit on Quest (he/him)
Right now, 5e is hitting a sweet spot for me with respect to PC generation complexity. But for some non-D&Dish games, I do like more crunch - mostly the superhero games handled by point buy like Champions or Mutants and Masterminds. But then, that genre really does shine with that sort of generation method.
 

Scribe

Hero
I miss all my feats, and prestige classes and the wild array of requirements for both. 2e to PF1 is the correct range.

I actually cannot fathom feats not being a default in 5e, as they already stripped things out enough anyway.
 

Lakesidefantasy

Adventurer
I think versatility is important.

I chose option#2. I don't like to make too many choices at character creation. I like to watch characters develop organically as they are played.

However, sometimes I do like to sit back with a glass of wine and muddle over the details of a high level character, or an interesting combination of classes, races and feats.
 

Frozen_Heart

Adventurer
Overall I like 5e's character creation. However it's a bit too dumbed down for my liking, and I do feel that backgrounds could be expanded, a few more classes could be added, and that all the classes should have some actual meaningful choices beyond subclass.
 

For myself: more. It's part of the reason one of my groups switched to PF2.

But for the game as a whole, I wish it was more variable. Some classes (or at least subclasses) should be pretty much plug-and-play - you're a champion, you're good to go.
 

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