And despite your rant you never answered my question:
I did answer your question.
I pointed out that I do not
NEED them. They just make things
vastly better. And then asked why you
NEED more than one knife. Your question was a bad one and was the wrong question. I find them useful and desirable in the way I find adding spices to food useful and desirable.
Unless you count this:
Because by comparison the ideas you cite from other systems hardly make character creation "easier", and I still don't see how those things impact your character later on.
And yet character creation in the games I have listed is easier and simpler than it is in D&D if you take the total package.
Only if you solely are relying on your mechanical choices and benefits to define how your character grows.
I'm sorry, but this comes close to being an ad-hominem attack. Mechanical choices and benefits are used
in addition to rather instead of relying on fluff to carry the entire thing. And each enhances the other.
I agree for the most part, which is why taking metamagic away from solely sorcerers or invocations away from solely warlocks is bad design IMO.
That's your opinion.
Warlocks in particular are unique enough that sharing invocations is more than fine. There's a lot that makes Warlocks unique including their pact boons and their casting mechanics being only top level spells. And Eldritch Blast plus Agonizing Blast (incidentally you can't take Agonizing Blast with the feat without also multiclassing into warlock because it has a prerequisite). Anyone else can repeatedly take the feat and will not look or play like a warlock.
On the other hand there are some warlock Invocations that are great for other builds. Misty Visions would be the obvious one; the ability to cast Silent Image at will. If an illusionist wizard wants to take it then they will be much better at
their themes because they can throw large illusions at will. All you are doing here is cutting down good builds.
As for the sorcerer, remember that I said that any class that could be rendered obsolete by a feat is bad design? Well
guess what? The base sorcerer
is badly designed with cripplingly few spells known when spellcasting is meant to be their main thing. At least the PHB sorcerer is badly designed. On the other hand if you look at the Tasha's subclasses the Aberrant Mind in particular is
definitely unique. It's a concealed full spellpoint class and a Psion in all but name. And the clockwork soul is fine.
The Invocation feat is great - and a way of adding some extra stuff (and possibly some warlocking but frequently just some magical abilities) without spending an entire class level.
And returning to this, I've tried other game systems so yes, I have, and given your (and others) descriptions of such systems, no they don't sound good to me. I haven't tried squid, but I am pretty sure I wouldn't like it considering my dislike for seafood in general.
I dislike squid - but wouldn't say that having had a number of fish meant that you had a clue what squid tasted like.