reanjr
First Post
Super Girl said:To ditch the the spells/day system, there are a few options:
Magic/Mana Points: Spellcasters get a certain number of magic points a day and can spend them as they wish, with each spell level costing exponentially more then the last, so a character could wing a huge spell and be tired out, or cast a lot of smaller spells.
The problem a lot of people have with that type of system (myself included) is that it makes even less sense than the vancian one. Why can't you cast more? What is stopping you? Preparation has the meta-answer that there are magical energies focused upon the caster with each prepared spell. There might even be a series of channels (levels) that this energy is stored on. As you increase in caster level, you learn how to use new channels and to contain more energy. What's the answer for why you just suddenly run out of this energy that otherwise would work fine. It seems much more intuitive that the energy would begin to trickle out after a while, making spellcasting more and more difficult.
Exhaustion save: Players can cast unlimited spells, each spell has a specific Exhaustion save listed with it, once the character has cast the spell, he makes an Exhaustion (Fort, Will?) saving throw, if he succeeds, there is no penalty, if he fails by less then 5 he gets -2 to all future saves, if he fails by 10 he is fatigued suffering all the normal penalties of it and is unable to cast any spells until he rests.
I think this way seems much more real. Just my opinion, though...