Campbell
Relaxed Intensity
For me what generally matters is how complex a particular piece of crunch is and if there are stacking passive effects. I really dislike mechanics that happen twice on a full moon during leap years or that have a bunch of attached caveats.
Pathfinder Second Edition feels pretty good to me where 5e often does not despite the former being overall crunchier. More than anything I like games with a lot of fun interactions, but with less overall crunch. L5R Fifth Edition with its stances, opportunities and strife to consider with isolated abilities that are individually not that complex layering on top of ia very interactive combat system feels damn near perfect. It's like the Goldilocks of crunch to me.
Pathfinder Second Edition feels pretty good to me where 5e often does not despite the former being overall crunchier. More than anything I like games with a lot of fun interactions, but with less overall crunch. L5R Fifth Edition with its stances, opportunities and strife to consider with isolated abilities that are individually not that complex layering on top of ia very interactive combat system feels damn near perfect. It's like the Goldilocks of crunch to me.