D&D (2024) How D&D Beyond Will Handle Access To 2014 Rules

D&D Beyond announces how the transition to the new 2024 edition will work.

phb2024_dnd_cover_header.jpg.webp

D&D Beyond has announced how the transition to the new 2024 edition will work on the platform, and how legacy access to the 2014 version of D&D will be implemented.
  • You will still be able to access the 2014 Basic Rules and core rulebooks.
  • You will still be able to make characters using the 2014 Player's Handbook.
  • Existing home-brew content will not be impacted.
  • These 2014 rules will be accessible and will be marked with a 'legacy' badge: classes, subclasses, species, backgrounds, feats, monsters.
  • Tooltips will reflect the 2024 rules.
  • Monster stat blocks will be updated to 2024.
  • There will be terminology changes (Heroic Inspiration, Species, etc.)
 

log in or register to remove this ad

Chaosmancer

Legend
Eh... some things can be fixed and be compatible: Adjusted Spells and Feats.
Others can't. Redoing Skills or Redoing Armor.

I've seen armor changes that are complete redo's of armor, and they are still 5e compatible.

Skills might be a little more difficult... but I still believe you could do it.
 

log in or register to remove this ad

Minigiant

Legend
Supporter
I've seen armor changes that are complete redo's of armor, and they are still 5e compatible.

Skills might be a little more difficult... but I still believe you could do it.
It's doable.

But an armor redo that addresses the complaints and sticks to backwards compatibility would be hard.
 

mamba

Legend
I have no idea what you are trying to say here. The more classes you change the more you will make something like DND?
no, that would be pretty nonsensical... I am saying that something like A5e with a cohesive vision can change the classes more (without losing cohesion) than some 12 random alternative classes off the internet. The latter will either stay closer to the originals, or have less cohesion than the A5e ones.

And what if I told you that I didn't intend any of it to be a new game system, separate from DnD, but to be DnD? Even if I made radical changes to all the classes, would my intent matter at all?
No, that does not matter in the least, since you are not WotC your changes are not D&D, and the more radical they are, the less they are D&D-like. They could be compatible however

The SRD allows for products to be sold. That's the only difference.
No, you can sell products without using the SRD too. The point is that it allows copying rules verbatim into such products.

And in terms of actual game rules (d20 rolls, ability scores, spells, ect) those two things are identical. That is why the System Reference Document references the System of Dungeons and Dragons 5e.
They are not identical, the SRD is a subset. The foundation of D&D still is the core books, not the SRD

Something that has never once been tested. We have no idea if a court would rule that "d20+modifiers" is a legally protected product.
I did not say you need to create a new core book, you could create new classes for D&D, you still would not be allowed to copy text over

This is copied directly from a DnD setting I know. Are they going to take them to court over the word's "finesse" or "light"?
They can, whether they will is another matter, and whether they have a good chance of winning is another matter still. Still, there were 3pp products for 4e, and that had no meaningful SRD so the SRD is not a requirement for this.
 
Last edited:

OB1

Jedi Master
Running my first post 24 release session tonight in a QFtIS campaign using DDB. Have 2 players updating to 2024 characters and one sticking with 2014 for now. Will be using 2024 Unarmed Strike rules and the new Hide rules as well. Will report back on how everyone felt the conversion of their characters went as well as how the mix of 14 and 24 worked in DDB.
Session last night went great! Turned out only the Ranger converted pre-game, and she is now in love with weapon masteries. She was wielding dual short swords, and after hitting on her first attack, had advantage from Vex and didn't miss on 7 consecutive hits over 4 rounds getting the killing blow in the end. She also liked the new Hunters Mark giving her some flexibility with her spell slots. Prior to the game, it took her less than 5 minutes to convert the character, and ended up leaving the legacy species and background, only changing the class, but also adding an origin feat.

The Barbarian, after seeing weapon masteries in play, is converting before the next session.

The Wizard is still on the fence, but when we leveled up mid session, ended up picking both a legacy and a 2024 spell (after asking if that was okay, which I approved, I figure they are in world just slightly different versions created by different wizards).

Bottom line, mixing Legacy and '24 characters and spells was no issue, weapon masteries are a huge hit, and DDB handled everything seamlessly. We used the '24 rules for unarmed strikes, hiding, etc, but it was nice to be able to see the legacy rules in the tool tips for reference. In the end, I'm glad that WotC got pushed to keep the legacy spells and rules available.

PCs are leveling up to third and will decide on converting before next Friday's session.
 

Maxperson

Morkus from Orkus
Cut electronic subscriptions — Cut loot boxes and NFTs — Smash the control images — Smash the control machine — Burn the pdfs and the pdf makers— Kill the digital age evils— Kill! Kill! Kill!
Killing is soooooo outdated technology. Now we delete things. You there! Delete those puppies and orphans!!
 

bedir than

Full Moon Storyteller
Bottom line, mixing Legacy and '24 characters and spells was no issue, weapon masteries are a huge hit, and DDB handled everything seamlessly. We used the '24 rules for unarmed strikes, hiding, etc, but it was nice to be able to see the legacy rules in the tool tips for reference. In the end, I'm glad that WotC got pushed to keep the legacy spells and rules available.
Thank you for a live play report.
 


Minigiant

Legend
Supporter
Sure, it could be hard. But it has been done, so it can be done.
There is an asterisk on the verb.

Because an armor variant that fixes armor complaints of D&D 5e might be compatible with D&D5e but not TotV or A5e.

What is your variant compatible with within the 5e sphere?

Just D&D5e?
Just D&D5e 2014?
Just D&D5e and A5e and the products designed for them?
Just D&D5e and A5e and the products designed for them that do not adjust advantage as you fix heavily invokes advantage?
Just D&D5.0e and TOV and the products designed for them that do not invoke gold nor tools as serious mechanics?

As you see D&DBeyond's char builder is borked up trying to handle 2 versions of the same edition where it barely changed anything.

Imagine if real change and real fixes were made?
 

Chaosmancer

Legend
no, that would be pretty nonsensical... I am saying that something like A5e with a cohesive vision can change the classes more (without losing cohesion) than some 12 random alternative classes off the internet. The latter will either stay closer to the originals, or have less cohesion than the A5e ones.

Okay, this is also a bit, I don't want to say nonsensical but it is false on one end and obvious on the other. Yes, someone who makes 12 classes at once, with a common vision, will have a more cohesive vision than 12 random classes. I feel that can be nothing but obvious on its face. However, I don't agree that doing them all at once makes it easier or more likely to move further beyond what the official classes. You may find that more, if you are looking at groups of classes, but I personally took the sorcerer before I made my other changes and made massive changes to it. That was the impetus that started the rest of my project.

The issue isn't whether or not you make changes for all 12 classes, but the vision you have for your changes.

No, that does not matter in the least, since you are not WotC your changes are not D&D, and the more radical they are, the less they are D&D-like. They could be compatible however

So, your first comment was "possibly, I have not seen what you did so cannot really comment on it" which made it sound like you could not decide whether or not my changes were "DnD" until you had seen them. Now you say that it does not matter, because I am not WoTC of the Coast, so any changes I make are not DnD.

You have repeatedly accused me of giving WotC too much power and control over the game, by saying that Fifth Edition refers to the Fifth Edition of Dungeons and Dragons, yet here you are saying that any product not made by WotC is not and can not ever be Dungeons and Dragons. From where I am sitting? You are the one giving them all the power and control they could ever want, by making this harsh dividing line.


No, you can sell products without using the SRD too. The point is that it allows copying rules verbatim into such products.

That only strengthens my position then.

They are not identical, the SRD is a subset. The foundation of D&D still is the core books, not the SRD

But the foundations of those core books is identical to the SRD. Sure, some things are not included in the SRD, but you don't actually NEED them. You don't need Mindflayer and Beholder statblocks to make a game engine, that isn't how it works. I could give you the rules for CR and a dozen spells and you could MAKE a beholder statblock. Now, could you copy the statblock in the MM? No, but who needs to do that to make something? I could instead copy eye monsters from other fantasy media. Pirateaba has a character in her novel series who is a Half-Gazer, and from her abilities it is clear that Gazer's are homages to Beholders. There are dozens upon dozens of inspirations for eye monsters. And nothing says that a game of Dungeons and Dragons is not Dungeons and Dragons if you don't fight a trademarked Beholder.

I did not say you need to create a new core book, you could create new classes for D&D, you still would not be allowed to copy text over

Copying text isn't creating anything anyways, so I don't see why that is important at all.

They can, whether they will is another matter, and whether they have a good chance of winning is another matter still. Still, there were 3pp products for 4e, and that had no meaningful SRD so the SRD is not a requirement for this.

So, again, the SRD is a good thing. It is a useful thing. But it isn't a requirement for people to make things and share rules changes. So why are we continuing to insist that the SRD creates "the game engine known as 5e" and that that is somehow a seperate entity with only the loosest connections to "Dungeons and Dragons 5th edition" that just so happen to share large chunks of the actual game system?
 

Chaosmancer

Legend
There is an asterisk on the verb.

Because an armor variant that fixes armor complaints of D&D 5e might be compatible with D&D5e but not TotV or A5e.

Okay, and? I can't imagine how that could possibly happen, because to my knowledge those systems all use the same armor rules, so changing it for one would change it for all of them, but even if it did happen and I made an armor rules variant that could not work with Tales of the Valiant... I wasn't trying to make one for Tales of the Valiant.

What is your variant compatible with within the 5e sphere?

Just D&D5e?
Just D&D5e 2014?
Just D&D5e and A5e and the products designed for them?
Just D&D5e and A5e and the products designed for them that do not adjust advantage as you fix heavily invokes advantage?
Just D&D5.0e and TOV and the products designed for them that do not invoke gold nor tools as serious mechanics?

Whatever I designed it to match? If I care at all about Level Up and how my rules changes affect it, I'd bother to look at it and figure that out. But I don't think Ghostfire Gaming consults the Level Up rules when making Grimhollow, because they don't care about what Level Up is doing. Just like D20 Monkey didn't consult either of those when making Karthun: Lands of Conflict.

Just like rules for Theros and its direct impact of the gods in every aspect of mortal life doesn't work with Eberron where the existence of the gods is unknowable, different rule sets don't have to be easily used by each other.

As you see D&DBeyond's char builder is borked up trying to handle 2 versions of the same edition where it barely changed anything.

Why should I care about DnD Beyond at all? Am I not allowed to make rules and changes to the game unless I get approval from the DnD Beyond sub-committee on Fan-Made products first?

Imagine if real change and real fixes were made?

Then it would be a product with real changes and real fixes, offered to the public to use. Not that hard to imagine. Pretty easy actually. I've seen exactly that. Multiple times.
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top