D&D (2024) How D&D Beyond Will Handle Access To 2014 Rules

D&D Beyond announces how the transition to the new 2024 edition will work.

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D&D Beyond has announced how the transition to the new 2024 edition will work on the platform, and how legacy access to the 2014 version of D&D will be implemented.
  • You will still be able to access the 2014 Basic Rules and core rulebooks.
  • You will still be able to make characters using the 2014 Player's Handbook.
  • Existing home-brew content will not be impacted.
  • These 2014 rules will be accessible and will be marked with a 'legacy' badge: classes, subclasses, species, backgrounds, feats, monsters.
  • Tooltips will reflect the 2024 rules.
  • Monster stat blocks will be updated to 2024.
  • There will be terminology changes (Heroic Inspiration, Species, etc.)
 

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Minigiant

Legend
Supporter
Okay, and? I can't imagine how that could possibly happen, because to my knowledge those systems all use the same armor rules, so changing it for one would change it for all of them, but even if it did happen and I made an armor rules variant that could not work with Tales of the Valiant... I wasn't trying to make one for Tales of the Valiant.
Because they don't address the main complaint.

The main complain the 5e armor is.

The choice is false. You should always go with the armor with the highest AC you can wear without penalty.
Only Medium armor wearers have a choice: Breastplate if you use Stealth. Half Plate if you don't.
And really that's only for Barbarians.

Since Armor is just a AC pick except for 2-3 of the 13 classes.
Armor is an illusion of choice.

There is no Damage resistance factor
There is no Damage reduction faction
There are no Armor point or THP.

Because add one of those in, it no longer becomes compatible.
That's why A5e, TOV, and most 3PP didn't touch it heavily.

Fixing, Adjusting, or Tailoring the aspects outside of spells, feats, and math/rule errors with 5e requires becoming no longer compatible with 5e.
That's the line. Between 5e and not quite 5e.

DNDB is falling apart doing a few minor changes between 2014 and 2020.
Imagine if real change was done. The site would crash.
 

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mamba

Legend
The issue isn't whether or not you make changes for all 12 classes, but the vision you have for your changes.
and that is where A5e has one while 12 classes changed by 9 people does not, that was my point about them either losing cohesion or everyone sticking close to the baseline in order to avoid that, but yeah, we are saying the same thing

You have repeatedly accused me of giving WotC too much power and control over the game, by saying that Fifth Edition refers to the Fifth Edition of Dungeons and Dragons, yet here you are saying that any product not made by WotC is not and can not ever be Dungeons and Dragons.
not sure how that is contradictory, 5e is not just WotC, so you treating them as identical gives WotC more power. At the same time they own the trademark, so whatever you create is by definition not D&D, it still can be 5e however.

So, your first comment was "possibly, I have not seen what you did so cannot really comment on it" which made it sound like you could not decide whether or not my changes were "DnD" until you had seen them. Now you say that it does not matter, because I am not WoTC of the Coast, so any changes I make are not DnD.
the possibly was about compatibility, I do not know what you did, it can be compatible. You then clarified that you did want to make a D&D with those changes, and I replied that by definition whatever you create is not D&D, whether it is compatible or not, since you are not working for WotC.

That only strengthens my position then.
I am not sure what it strengthens, we had several topics in this

But the foundations of those core books is identical to the SRD. Sure, some things are not included in the SRD, but you don't actually NEED them. You don't need Mindflayer and Beholder statblocks to make a game engine, that isn't how it works.
sure, the subset contained within the SRD is identical. I never said you need specific monsters to be compatible, I said the foundation of D&D are the core books, not the SRD.

Anyone who adds a class or race is adding it to that foundation. The only time you get a new foundation is with a new set of core books.

Copying text isn't creating anything anyways, so I don't see why that is important at all.
So the SRD is irrelevant then… it is important when you want to create an adventure and include the stat blocks for convenience, it is important when you create a new subclass or monster and want to describe its abilities the same way D&D does

So, again, the SRD is a good thing. It is a useful thing. But it isn't a requirement for people to make things and share rules changes.
yes, but it helps considerably

So why are we continuing to insist that the SRD creates "the game engine known as 5e" m
because that is what is included in it and it was created to allow for it to be used freely by third parties

If your emphasis is on ‘creates’ rather than ‘makes available to be used’ then it does not create it. D&D did that.

and that that is somehow a seperate entity with only the loosest connections to "Dungeons and Dragons 5th edition" that just so happen to share large chunks of the actual game system?
not sure where the loosest connection is coming from, I certainly never said that

It certainly is a separate entity in that you can freely use the SRD and cannot use D&D 5e itself. You might not consider an SRD that allows others to safely reference and copy a lot of content important, but I am pretty sure all 3pps do and understand the distinction between the SRD and D&D
 

mamba

Legend
There is no Damage resistance factor
There is no Damage reduction faction
There are no Armor point or THP
so that is your / the main complaint for armor? That us just a different way to model it… being harder to hit gives you that, the alternative is to not be harder to hit and use one or multiple of the above. Can’t say I find those any better, they are just different
 

Minigiant

Legend
Supporter
so that is your / the main complaint for armor? That us just a different way to model it… being harder to hit gives you that, the alternative is to not be harder to hit and use one or multiple of the above. Can’t say I find those any better, they are just different
No. I said the complaint.

The main complain the 5e armor is.

The choice is false. You should always go with the armor with the highest AC you can wear without penalty.

If you're a strength-based character and you have heavy armor for proficiency / training, When giving the choice between plate armor and splint armor you will always pick point armor.

Because the only difference between the two is the AC. Of of which plate is higher.

This is because the only factors between, the heavy and light armors is their cost, the AC to give, and the strength requirement. And for most armors the strength requirement is the same. So armor completely is a cost discussion. You wear what's better for your cost.

They simplified armor so far that is not a choice.

In order to make picking armor a choice, you would have to inject another aspect to armor to make it matter. And at that point you are no longer.backwards compatible.

If you look at something different like weapons in older editions they had at least two factors to think about. 3E had weapons that had a damaged dice and the crit modifier. 4E had weapons that had attack bonus and a damage dice. 5e has a damaged diet and properties.

Armor just has AC.
That's the part that people complain about.
 

Micah Sweet

Level Up & OSR Enthusiast
so that is your / the main complaint for armor? That us just a different way to model it… being harder to hit gives you that, the alternative is to not be harder to hit and use one or multiple of the above. Can’t say I find those any better, they are just different
They feel more realistic to me. I miss damage reduction.
 

mamba

Legend
They feel more realistic to me. I miss damage reduction.
sure, you can argue that they feel more realistic, but at the price of being less 'efficient', you roll (and hit), you roll the damage, you deduct the armor absorption, that last step is built into the attack roll in D&D, I have no strong preference either way, but would go with the D&D approach if I had to decide
 

Micah Sweet

Level Up & OSR Enthusiast
sure, you can argue that they feel more realistic, but at the price of being less 'efficient', you roll (and hit), you roll the damage, you deduct the armor absorption, that last step is built into the attack roll in D&D, I have no strong preference either way, but would go with the D&D approach if I had to decide
Mechanical efficiency has never been my priority. DR feels more verisimilitudinous.
 

Chaosmancer

Legend
Because they don't address the main complaint.

Funny that you say the rules I've seen, which I never stated directly, don't address the main complaint of Armor in DnD 5e.

The main complain the 5e armor is.

The choice is false. You should always go with the armor with the highest AC you can wear without penalty.
Only Medium armor wearers have a choice: Breastplate if you use Stealth. Half Plate if you don't.
And really that's only for Barbarians.

Since Armor is just a AC pick except for 2-3 of the 13 classes.
Armor is an illusion of choice.

There is no Damage resistance factor
There is no Damage reduction faction
There are no Armor point or THP.

Okay.

Because add one of those in, it no longer becomes compatible.
That's why A5e, TOV, and most 3PP didn't touch it heavily.

Fixing, Adjusting, or Tailoring the aspects outside of spells, feats, and math/rule errors with 5e requires becoming no longer compatible with 5e.
That's the line. Between 5e and not quite 5e.

False. Changing how armor works no more makes the rules incompatible with 5e than adding a crafting system or social combat with mental hp makes it incompatible. It just becomes a subsystem option.

DNDB is falling apart doing a few minor changes between 2014 and 2020.
Imagine if real change was done. The site would crash.

Okay, and why should I care if DnD Beyond would crash if they tried to implement rules I made? I didn't make those rules for DnD Beyond, so I couldn't care less about how it would react to them.
 

Chaosmancer

Legend
In order to make picking armor a choice, you would have to inject another aspect to armor to make it matter. And at that point you are no longer.backwards compatible.

If someone homebrews rules to change the game, they are not attempting to make those rules "backwards compatible". Secondly, that is false.

I could add the proficiency die and honor systems to 5e, and despite the fact that no adventure used those rules... they would still be compatible with that version of the game. If you change armor, you change armor, but that doesn't suddenly make the rules incompatible. It makes them changed.
 

Chaosmancer

Legend
and that is where A5e has one while 12 classes changed by 9 people does not, that was my point about them either losing cohesion or everyone sticking close to the baseline in order to avoid that, but yeah, we are saying the same thing

Okay, I never claimed that 9 different people making a dozen different changes all shared the same vision. A5e and ToV also don't share a vision. I don't see what that has to do with anything.

not sure how that is contradictory, 5e is not just WotC, so you treating them as identical gives WotC more power. At the same time they own the trademark, so whatever you create is by definition not D&D, it still can be 5e however.


the possibly was about compatibility, I do not know what you did, it can be compatible. You then clarified that you did want to make a D&D with those changes, and I replied that by definition whatever you create is not D&D, whether it is compatible or not, since you are not working for WotC.


I am not sure what it strengthens, we had several topics in this

Right, you are the one cedeing all control over the name "DnD" and what it means to WoTC. I acknowledge they own an IP and have the right to sell products.

Hasbro also owns "My Little Pony". That doesn't stop the fact that Wintermist made one of the most compelling fics I have ever read, using that IP, and posted online for free. Now, that work was not an officially sanctioned work, it isn't "canon" but... it is a story using the characters from "My Little Pony".

Now, sure, you could go forth claiming that the only things that count as DnD are the things that are officially made by WotC... but then none of us have ever played a single game of Dungeons and Dragons. Unless anyone here has played a pre-made adventure, with no edits, using a pre-generated character with no edits.

Now, maybe you want to say "well, making your own character is an obvious exception." Ok, what about our own lore and stories, is that an exception? Is any game that takes place in a setting not published by WoTC not DnD? Does that include any setting made by TSR? Does it matter if we alter those settings? After all, Ed Greenwood wrote the Forgotten Realms, but who hasn't added to it?

Or maybe story, lore, and characters are all exceptions and it is only the mechanics that count... but is it a game of DnD without those factors? If you strip it down to only mechanics is there anything left to even play?

sure, the subset contained within the SRD is identical. I never said you need specific monsters to be compatible, I said the foundation of D&D are the core books, not the SRD.

Anyone who adds a class or race is adding it to that foundation. The only time you get a new foundation is with a new set of core books.

But you aren't getting a new foundation, because you claim the foundation is the Dungeons and Dragons 5th edition System Reference Document is the foundation of those books. That means those books don't create a new foundation.

So the SRD is irrelevant then… it is important when you want to create an adventure and include the stat blocks for convenience, it is important when you create a new subclass or monster and want to describe its abilities the same way D&D does


yes, but it helps considerably


because that is what is included in it and it was created to allow for it to be used freely by third parties

If your emphasis is on ‘creates’ rather than ‘makes available to be used’ then it does not create it. D&D did that.


not sure where the loosest connection is coming from, I certainly never said that

It certainly is a separate entity in that you can freely use the SRD and cannot use D&D 5e itself. You might not consider an SRD that allows others to safely reference and copy a lot of content important, but I am pretty sure all 3pps do and understand the distinction between the SRD and D&D

If the goal is profit and selling a product, then sure the SRD is a useful tool. But people were making new monsters before that SRD was created. I myself was creating a new monster statblock for DnD 5e before DnD Next was finished being playtested. No SRD required.

All the SRD did was say "you are free to copy these parts of DnD 5th edition to use in the products you are selling" which is great for those people who wanted to make their products using that system, and sell them to the people who would buy them. But people keep putting forth this idea that now that the SRD exists and all these other alternative rule sets exist, 5e doesn't refer to the system created for Dungeons and Dragons 5th edition.

Yet despite how differently you form a class, despite how you might alter a spell list, you are still using 8+proficiency+stat mod for DCs. You are still using an action, bonus action, movement is free up to speed, you get 1 free item interaction, reaction model for the action economy. Ability scores are still turned into ability modifiers by subtracting 10 and dividing by 2. Modifier + proficiency bonus is still called being proficient, modifer + proficiency bonusx2 is still expertise. AC is still a number that is usually 10+ dex mod, or involves armor, and is the DC for striking an enemy with an attack that is usually mod+proficiency bonus, which is then followed by damage to an hp pool that is determined by rolling a set number of dice based on the nature of the attack.

The SYSTEM is still running the same code. These things are consistently done, and even if you change one or two of them, that is still part of the system. DR is a thing in the system, as shown by multiple items and feats that allow it. Resistance and vulnerability are aspects of the system. The System that defined what DnD 5e IS and WAS.
 

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