TheLe
First Post
Olgar Shiverstone said:Just curious, as I'm not a MMORPG player (somehow, the idea of plunking down money for software followed by monthy fees to play when I have limited play time bothers me) -- why is it that DDO seems to be doing so poorly? I'd think with the D&D name, it would have a real shot at success?
First off, there is alot of teamwork required in the game. That itself makes the game less accessable to casual games. This is also it's strength however.
Next, it has some mighty stiff competition with Guild Wars, World of Warcraft, and Everquest.
Finally, this review excerpt is probably the most telling reason:
"Unfortunately, there isn't a lot to do while waiting to get in a group for a dungeon. There's no crafting, no player-versus-player combat, no random monsters to beat up, and no auction house. This is true to D&D -- I won't deny that. But in an MMO environment, it can lead to a lot of thumb twiddling. There really is nothing to do. You can turn in some dungeon drops to collectors (more on that in a minute), repair your gear, sell your spoils of war to a vendor, and look for more quests. Other than that, there isn't really any actual game to play. You can't go into a dungeon on your own, unless it's small and you're at least one level above the requirement. But in this situation, it's over quickly and you don't get a lot of experience points. D&D's party- and dungeon-oriented system just doesn't slide smoothly into the MMO model."
Read the review here:
http://pc.ign.com/articles/697/697669p1.html