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How did WoW dethrone Everquest?

Yeah, the atmosphere, leveraging the lore of three games and two expansions (and uncompleted game that got turned into a novel) before WoW, is really one of the selling points. My wife didn't know why I got sort of choked up the first time we entered the Arathi Highlands and saw the last soldiers of Stromgarde still patroling the roads, in an effort to bring back their country from the apocalyptic events of War3.

The whole game world reeks of such things, and apparently it gets kicked up a notch in the expansion (although that necessarily is mostly a sequel to Beyond the Dark Portal).

In contrast, there were numerous instances in EQ1 where something was clearly intended, it was never implemented (or implemented in a half-assed way by someone not around to know what the original plans were) or, better yet, put in half-heartedly and then jerked away later. See: half the lore dealing with Ak'Anon and the Steamfont Mountains.

In addition, it looks like WoW (and to a lesser extent, EQ2) won't be repeating the mistake of EQ1 in that each expansion gave a new complete set of capital cities that pulled people away from the rest of the world (a process that stopped after five or six expansions in EQ1, but that's still five or six too long). In WoW, even in the expansion, there will be a lot of reasons for players to come back to the old world capital cities on a regular basis, despite the shiny new locations in Outland. Nothing sucked more in EQ1 than being an expansion or more behind the cutting edge and finding everywhere else a barren ghost town.
 

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Andur said:
Dumb down a game enough to where the average idiot can be successful, make death a minor inconvience, and provide an early rigid framework to "guarantee" success for a beginner. Then market the heck out of it early, have good graphics quality, and then let word of mouth do its job.

IMHO it succeeds because it feeds upon the overwhelming fear of failure which exists in the world today. By not offerring failure it makes people more comfortable and thus able to enjoy themselves, which is pretty much the point of a game from a players point of view.
3eap3.gif
 

Whizbang Dustyboots said:
Questing as a major form of experience, instead of as an afterthought (EQ1) or a way to guide you into endless grinding of mooks (CoX)? (Yes, Blizzard has some of those, but it also has quite a few quests with an obscene amount of XP, even at high levels, and a ton that involve only incidental mook kills on the way to get the McGuffin or whatever.)

I remember being surprised as heck that the decent XP from quests at lower levels wasn't continued up higher in EQ1.

I also remember spending a lot of time, as a cleric, staring at my spellbook. So much fun, yeah!

WoW is much more fun. I'd like a monk class, and for my paladin to actually be able to do something like damage in the game, but hey, those are my only complaints.

Brad
 


I've played WoW and had some fun, but the lack of depth caused me to bore quickly. In contrast, I've enjoyed the heck out of EQ2. The expansions do alot to help keep things interesting and fresh.

Of course, I enjoy D&D more than any online game. No comparison there.
 

I said it before, I'll say it again. EQ could be the world's best game and I still wouldnt play it because of Sony customer service.

I signed up for 3 months in advance, being told by all my friends I'd love the game. I dropped out after about 6 weeks, and basically forgot about it. Then they billed me again.

I'm really pretty mellow about stuff like this, so I wasn't even mad, I just called them and said "hey, I forgot to cancel the rebill, can you help me?" and in a VERY rude voice I was told "no, we have the right to charge you, I can see that you havent been active of late but if you want the charge reversed, take it up with your credit company".

So I did, they removed the charge, but Sony can kiss my you know what. They're never seeing another dime of mine for an MMO.

Chuck
 

Two things:

One: a much faster power curve, allowing more casual players to feel as if they've 'mastered' the game.

Two: A massive, global advertising campaign. Seriously.
 


Into the Woods

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