ART!
Deluxe Unhuman
Two things that have worked in our group:
Propose a game in a setting or genre that everyone in the group can easily glom on to. I ran a short run of Masks between D&D 5E campaigns. Masks is a teen super-heroes game that does that sub-genre incredibly well. It emulates stuff like Young Justice and Teen Titans, and we were all familiar with those shows. The players had a blast.
We play weekly, but to reduce GM burnout we've recently agreed to play something else 1 or 2 weeks per month - either a 1- or 2-session rpg or some boardgames.
Also, to combat the "why learn a new system for a short game?" argument, de-emphasize strict adherence to the new rules (i.e. that you just want to see how this other system feels in general) , and prep as much as you can for the players (cheat sheets, for example) to make it easier for them.
Propose a game in a setting or genre that everyone in the group can easily glom on to. I ran a short run of Masks between D&D 5E campaigns. Masks is a teen super-heroes game that does that sub-genre incredibly well. It emulates stuff like Young Justice and Teen Titans, and we were all familiar with those shows. The players had a blast.
We play weekly, but to reduce GM burnout we've recently agreed to play something else 1 or 2 weeks per month - either a 1- or 2-session rpg or some boardgames.
Also, to combat the "why learn a new system for a short game?" argument, de-emphasize strict adherence to the new rules (i.e. that you just want to see how this other system feels in general) , and prep as much as you can for the players (cheat sheets, for example) to make it easier for them.