How did you learn to GM?


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Trial by fire. Played a couple times. Liked it. Had to talk my friends into playing. Since I was the only one who had "experience", it made sense for me to DM.
 

Initially, trial and error. Shortly after that, I learned stuff by watching others run games.

Recently, I picked things up from articles (Dragon magazing, internet posts, etc.) Very little I didn't know recently. However, they often put things in a new perspective that helps me apply what I know better.

There is a local GM that used to hold classes on DMing, though. He's a top level GM, but I don't have his skill set to be that good (the improvisational actor background skills, in particular).
 


As a young boy (7, 8, something) there was a store in the Mall near where I lived with all kinds of fanasy stuff. I remember seeing lots of pewter minis, fantasy magazines and stuff. Never bought anything there though. I was a big fan of He-Man so this was right up my alley.

Durring my first year in Middle School, I had a very boring Social Studies class and durring our spare time I talked with another kid in there. One day he brought in a D&D player's manual and we played in class. He DMed, I played. Looking back on it he did such a simplistic, horrible job but at the time it was totally a new experience to me and I loved it.

So we started playing a lot more (mostly OUT of class, hehehe). I met some other kids who lived near me and an Uncle had left some D&D books at their house. So, I saw the DMG and MM for the first time. I read through them, and started DMing for everyone. I never had a "real" DM to learn from, so like most people here I learned with a lot of trial-and-error and creative thinking.

Since then I've almost always been the DM, and one of my players is still that same kid who I met all those years ago in a boring Social Studies class. We're in our early 20s now.
 
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I played in several different RPGs over the years including DC Heroes, Harnmaster, D&D 2e, etc. About 5 years ago, I decided to run my own Harnmaster game with some friends and a couple of guys I found on accessdenied.net. We played for about a year or so until it fell apart. Fast forward to this year and our current DM for a D&D 3.5 game decided he no longer wanted to run so I took over with my own homebrew. I learned from watching others and remembering what I did and did not like in those games. It helps that I know my players well as we have been playing together for a few years now. I also picked up some pointers here on the boards as well as other sites.

Chuck
 

I learned it from the seat of my pants. After my friend's rather....intersting DMing at first, I decided to take it over. I toned down the munchkinism and have been DMing ever since.
 

In 1975 I got my Three Little Books
No one else in my group (or my wider community) had even heard of the game yet.
Since I owned the rules, I was the GM.

And that's pretty much the way it started... ;)

I've watched a lot of other folks over the years, read some articles, read some pre-packaged adventures, gone to a couple of game cons, but in the end I rely primarily on my own feelings and how my group reacts to me.
 

It was a hot summers day in 1998ish. A friend had inhereted a bunch of D+D books.

We talked about it. I defeated Bargle. We talked about it. We talked about it.



I bought "The Adventure Begins Here!" and we never looked back. He GM'd to start with; I saw what I liked and what I didn't like. When the adventure finished, I ran my first game. I made several silly mistakes and tried not to make them again.


Like everyone, trial and error.
 

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