Largely self-taught, although here's my life story for those who are interested
Story:
I started
playing D&D in the summer or fall of '99. I was 11 years old, and in grade 6. We stared with AD&D, in it's last year from a set of inherited books from my best friend/DMs neighbors older son who had moved out. My DM was my "best friend" who was quite nutso (he later got into Cocaine and other hard drugs, and is/was very irresponsible about it all, just so you get the idea here) and had campaign ADD not to mention a mean streak. He got off from killing PCs
. I think in the 4 or 5 years I gamed with him we must've played in 20-30 different games. And those were the ones that lasted at least two sessions
. In any case, I definitly learned what not to do from these games, although they were fun at the time (especially when he actually
was my friend and wasn't into drugs and all that crap). Those were the days, as they say
I had been reading fantasy since... oh, I don't even know. Grade 3, 4 maybe? Definitly grade 5. So I had a long history of that in my blood. D&D only magnifyed that, to the point where I plan to become a history prof
In any case, That grou fell apart due to the people in it changing drastically (drugs, et al) so I was gameless for a little more than a year.
Flash-foward to my 17th birthday, I got together a group of about 7 or 8 of my closer friends, and introduced them to my campaign setting Maelstrom (later re-named Ascension: Paths of Power). That campaign started on February 2nd and ended later that year in the fall, although it was an incomplete go of it. However, I was always getting
some (if not a lot) of feedback from my players, and I kept trudging through it all.
That group mostly fell apart (though I pride myself on introducing ~15 people to the game during that time) and I currently, via the internet, have a new group which is starting out my biggest endevor yet: a campaign which should take the PCs from 3rd to 18 or even 20th level. I have big plans, and hopefully will be able to keep up to par with it all
EN World has become an amazing resource. I find that only if you are really, truely interested in the hobby will you come to a forum like this, and take the time to look around, so given that I've looked and
learned tons during my stay here. EN World has broadened my horizons and has (and is still) making my games better and better. I can created cohereant, realistic games with some great themes going through it. I try to ask players for feedback, and I try to keep everything flowing. Some of the little tips from EN World have been life-savers (like, if the game is stagnant, throw in a fight!) or just enhancers (like simplle help for rules that I'm unsure of and/or need help understanding.
And that's the story
cheers,
--N