I disagree. I think the harder it is to do something; the more people will remember it, and this has played out over my experience just listening to the stories of what my players recall from old games, and what they actually remember from those games. Sure, they feel good when they needed a 13 and they get it, but players remember a whole lot more that time they could only succeed on a 20, and nail it.Sure, we all have such great memories, but it holds true whether the PC needs a 19 or a 13. If your chances of failure are better than your chances of success, in those key moment people will remember the success, regardless of the number.![]()
Now to be clear, I am not saying the low chance of success events is the ONLY thing they remember. Obviously they remember the crazy jokes, the fun plots, the epic speeches they give, etc. Its just that I do find those "1 in a million" odd chances that they succeed on are remembered and talked about much more often than any "normal" roll would be.
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