DND_Reborn
The High Aldwin
I think this, and the bolded portion in particular, is our biggest point of disagreement. I don’t see how one could possibly describe a task than any rando with no training whatsoever can just luck into 5% of the time as “nearly impossible.” 5% is a platinum trophy in Dark Souls. That’s not “nearly impossible,” that’s just hard. Winning Olympic gold, that’s nearly impossible. Only the best athletes in the world even have a chance at that, and only a very few of them succeed at it.
This is the issue with using a linear d20 and then labelling a task "nearly impossible"1 in 20 isn't nearly impossible. Winning the lottery is. 1 in 20 is just very hard.
Edit: Thinking further, I roll a natural 20 pretty much every week, usually multiples. If a 5% chance is nearly impossible, I achieve the nearly impossible on a weekly basis, usually multiple times.
If anyone can attempt the task which is nearly impossible, and the mechanic used is a d20, you must have a chance. The lowest chance this mechanic offers in 1 in 20 odds.

Change the mechanic to 4d6-4 and now nearly impossible is less than 1 in 1000.
Now, you can make it higher than DC 20, and figure out the odds on what % of creatures would have the appropriate modifier could make that higher DC. I mean, what % of creatures get a +10 or better for instance? 1 in a million? More?
Nearly Impossible is a wide range of probabilities and each person has to figure out what that cut-off is for themselves.
So, let's say +10 is 1 in a million. Even with a 35% chance, that becomes 1 in 2,850,000 roughly. To me, those are "nearly impossible" odds.
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