Wik said:Also, remember to use the 4e "say what it is" concept. In other words, you can describe it as others have done here, but at the end of that description, you say "you're marked".
Just like bloodied. An enemy gets hurt, you can describe it's bleeding nose, but make sure the Players know it's bloodied, so they can use their awesome powers.
Oh, I understand. I would definitely say what it is. It's just that the most fun part of combat sometimes can be the descriptions we come up with to explain the behavior of the dice. (This is especially fun in Shadowrun, but it's branched out into all our games.)
A good fight narrated in 3.5 is like a fight scene in a movie. It sounds like the same fight in 4E would look more like a video game, with little icons floating over people's heads and dotted lines depicting temporary tactical relationships.
Not that there's anything wrong with that. I guess it's conceptually no different than hit points. I just feel like too much information that can't be described actually detracts from storytelling.
Is D&D not a role-playing game any longer? (I'm not beating a drum here, just politely asking if the focus has deliberately shifted from role-playing to tactics.)