JonMonster
First Post
I'm trying to put together a different sort of character for my next campaign. I have this vision of a gnomish tinker-type character. He's a blundberbuss wielding alchemist. So you've got your typical gnome tinker running around in a leather smock with aviation goggles and fingers black from the gunpowder. He's always futzing about with his chemicals trying to perfect his gunpowder mixture and concocting odd oils that he uses to buff up his blunderbuss.
So I'm thinking I want to start by taking a single level of Fighter for the Exotic Weapon proficiency and a ranged feat. Then proceed as normal as a Wizard specializing in Divination for that True Strike goodness with Transmutation as the prohibited school.
Is there a better way to go about this?
(I'm limited to using the SRD.)
[edit to add: Would I be better off making this guy a Cleric of the Gnomish God of Gunpowder and taking the War domain?]
So I'm thinking I want to start by taking a single level of Fighter for the Exotic Weapon proficiency and a ranged feat. Then proceed as normal as a Wizard specializing in Divination for that True Strike goodness with Transmutation as the prohibited school.
Is there a better way to go about this?
(I'm limited to using the SRD.)
[edit to add: Would I be better off making this guy a Cleric of the Gnomish God of Gunpowder and taking the War domain?]