sbwoodside
First Post
This is by far the best thread I've ever read. Some of the posts have been truly insipiring. Thanks everyone!
Remember PSYCH 101 -- you can use positive reinforcement and negative reinforcement, but both together are best.
But still, I like Glamdrings example, because he showed how to give the players their right to make their own decisions. His reaction seemed very appropriate to me.
Well, I use exposition to show my players what I want them to do. I show them how different approaches work, but they still get to do what they want. Still, I'll create a scenario where roleplaying will work *better* than killing. And if they kill anyway, then I throw in a friendly NPC to say, "you doofus, why did you do that?" because the dead monster had the Big Bad Secret and now they have to go to the Mountain Of Doom instead to get the Secret. But if they don't kill the monster, they can easily convince it to give them the Big Bad Secret for free. So, positive reinforcement and negative.
Simon
http://www.simonwoodside.com/dnd/
Remember PSYCH 101 -- you can use positive reinforcement and negative reinforcement, but both together are best.
But still, I like Glamdrings example, because he showed how to give the players their right to make their own decisions. His reaction seemed very appropriate to me.
Well, I use exposition to show my players what I want them to do. I show them how different approaches work, but they still get to do what they want. Still, I'll create a scenario where roleplaying will work *better* than killing. And if they kill anyway, then I throw in a friendly NPC to say, "you doofus, why did you do that?" because the dead monster had the Big Bad Secret and now they have to go to the Mountain Of Doom instead to get the Secret. But if they don't kill the monster, they can easily convince it to give them the Big Bad Secret for free. So, positive reinforcement and negative.
Simon
http://www.simonwoodside.com/dnd/