Yaarel
🇮🇱 🇺🇦 He-Mage
I still also want to make very strong scores less likely and/or constrain the range. I could use points-buy, but my experience with it is that in conjunction with race it still leads to scores reliably stronger on the key stats than I want to see, or in any case it lets players move points exactly where they want them. I want any maximisation to be ad-hoc. Maybe the Warlock still gets to have Charisma as their high score, but then their second highest is something they didn't really want (optimally) like Intelligence or Strength.
If you dont mind choosing the high score, but want to restrict the range, then the following might be useful.
• You choose an array of scores whose range you find acceptable. Every player uses the same array.
• Each player can choose which ability to put the highest score in.
• However, all other scores are assigned randomly.