Zappo
Explorer
For a sporadic problem...
My first step with a passive player is to create some combat action and make sure that he gets to act first.
My second stop is to separate him from the party and then create some combat action on him, making sure to use extra detail in descriptions.
For a long term problem...
My third step is to engineer a scene where he's forced to take an important decision and the rest of the party can't do much to help (because they are absent, biased or just don't know what to say).
My fourth step, if all else fails, is to carefully craft a story specially designed to hit the player's emotions. A hard and harsh trick to pull off, especially with a person I know little, but it works.
My first step with a passive player is to create some combat action and make sure that he gets to act first.
My second stop is to separate him from the party and then create some combat action on him, making sure to use extra detail in descriptions.
For a long term problem...
My third step is to engineer a scene where he's forced to take an important decision and the rest of the party can't do much to help (because they are absent, biased or just don't know what to say).
My fourth step, if all else fails, is to carefully craft a story specially designed to hit the player's emotions. A hard and harsh trick to pull off, especially with a person I know little, but it works.