pukunui
Legend
Am I missing something, or does a spellcasting druid not make for a particularly effective antagonist? I was whipping up a harpy with druid spells earlier, and I noticed that practically all of the druid's combat-oriented spells require concentration.
Entangle, faerie fire, fog cloud, barkskin, flaming sphere, gust of wind, heat metal, hold person, moonbeam, spike growth, call lightning, conjure animals, sleet storm, and so on.
All of those spells require concentration, so a single druid can't combo any of them.
It seems like you'd have to have a whole druid circle's worth of antagonists to make an effective fight in terms of druid spells. Note that I'm not factoring shapechanging into this, particularly because the NPC druid in the back of the MM doesn't get any shapechanging.
Anyone got any thoughts on how to make a druidic spellcaster be an effective antagonist? (If it matters, my PCs are all 4th level, and I was looking at making the harpy a 5th level spellcaster.)
Entangle, faerie fire, fog cloud, barkskin, flaming sphere, gust of wind, heat metal, hold person, moonbeam, spike growth, call lightning, conjure animals, sleet storm, and so on.
All of those spells require concentration, so a single druid can't combo any of them.
It seems like you'd have to have a whole druid circle's worth of antagonists to make an effective fight in terms of druid spells. Note that I'm not factoring shapechanging into this, particularly because the NPC druid in the back of the MM doesn't get any shapechanging.
Anyone got any thoughts on how to make a druidic spellcaster be an effective antagonist? (If it matters, my PCs are all 4th level, and I was looking at making the harpy a 5th level spellcaster.)
Last edited: