I've had PCs, in character, yell at NPCs for allowing wounded to suffer. I've basically stopped including hospitals (3e game) as background fluff because they make no sense if there are even a handful of low-level clerics hanging around, and most towns have them. (In small towns, a first level cleric with a decent wisdom gets 3 cure lights a day; that's a lot of healing for a town of 100 or so.)
I'm not sure how I want to handle NPC healing; I am tempted to rule that "serious injuries" cannot be healed by spending surges, and it's an artifact of the game that PCs (and NPCs fighting with them) never have "serious injuries". It's the simplest solution. If anyone wants to magically heal "serious injuries", that's a ritual.
I don't know if this has come up before, but I've considered modeling "serious injuries" as a disease by 4e rules
I don't know if this has come up before, but I've considered modeling "serious injuries" as a disease by 4e rules, one with a DC high enough that it's unlikely a common person would recover quickly without aid.
Yeah, that implies that "serious injury" isn't something a PC risks when they get hit by a sword, but I think that's already covered by the HP abstraction.![]()
If you turned "reading threads about HPs" into a drinking game, you could do some serious damage.
[EDIT] I'm not sure how that damage would be expressed, but I'd guess it would be HPs.
Respectfully, please don't speculate on my motives, especially given your lack of knowledge of my situation. As it happens, I'm in a 4E game because I do want to give the game a fair shake. (And it's not for lack of 3.5 games, as I know literally nobody who has converted locally. Actually, that's not quite true. I think our 4E DM doesn't run any 3E games.)Also, Jeff Wilder, respectufully if you are still checking this thread, it seems that you do not want it to make sense in your head.
Well, to be fair, I did know that much as I read your thread on that subject. What I was getting at was that a "fair shake" of the system would be to try to experience the 'spirit' of the game. An example, other than the one in my original post, would be bringing a high heroics, min-maxer-minded player to a horror game. He either has the worst time of his life trying to optimize his character and his actions only to die miserably, or the best time... dying miserably without the other stuff.Respectfully, please don't speculate on my motives, especially given your lack of knowledge of my situation. As it happens, I'm in a 4E game because I do want to give the game a fair shake. (And it's not for lack of 3.5 games, as I know literally nobody who has converted locally. Actually, that's not quite true. I think our 4E DM doesn't run any 3E games.)
Certainly, and I agree that you can either accept that or not. No room for discussion there. But the designers of 4E didn't blindly design the system in that way, and to give the system a fair try might also include coming up with in-game reasons as to why the world works that way, just as others in this thread have. That is of course, just my opinion.4E's healing dichotomy -- either you heal fully (as far as functionality is concerned) in six hours, or you were never really wounded at all -- isn't a matter of opinion, but rather a matter of fact. That some people are okay with one or the other of those choices is great; but that some people don't like either choice doesn't change the fact that they're all that's available, barring house rules.
I don't know if this has come up before, but I've considered modeling "serious injuries" as a disease by 4e rules, one with a DC high enough that it's unlikely a common person would recover quickly without aid.
Yeah, that implies that "serious injury" isn't something a PC risks when they get hit by a sword, but I think that's already covered by the HP abstraction.![]()
4E's healing dichotomy -- either you heal fully (as far as functionality is concerned) in six hours, or you were never really wounded at all -- isn't a matter of opinion, but rather a matter of fact. That some people are okay with one or the other of those choices is great; but that some people don't like either choice doesn't change the fact that they're all that's available, barring house rules.