schneeland
Hero
I don't necessarily enjoy learning new systems, but I enjoy playing them, i.e. if someone runs a new game, I will happily play, especially if there's pre-gen characters and a quick start available. Really getting a firm grasp on a system takes longer, though, and feels like some work (especially if I am also the GM and prepare the adventure/campaign). And at least for me, it can easily take a couple of month until I really feel comfortable with a system. It's still worth it in many cases, it's just effort that becomes harder to justify as I grow older.
Also, echoing what @hawkeyefan said above: I prefer new systems to be notably distinct from what I know. So my desire to learn a new d20-based fantasy system is quite low, as is - to pick a more recent example - my desire to pick up another Year Zero or PbtA game.
I also noticed that, although I enjoy well-designed rules, I'm not really the type for really crunchy systems; so these days, bulky rule books are less of a promise and more of a threat to me.
Also, echoing what @hawkeyefan said above: I prefer new systems to be notably distinct from what I know. So my desire to learn a new d20-based fantasy system is quite low, as is - to pick a more recent example - my desire to pick up another Year Zero or PbtA game.
I also noticed that, although I enjoy well-designed rules, I'm not really the type for really crunchy systems; so these days, bulky rule books are less of a promise and more of a threat to me.
Last edited: