In an OSR game that's a one-shot or short-term campaign, I love the thrill of danger and death. It hearkens back to where I began with gaming. But in an on-going. long-term campaign, I'm not a big fan of save or die. When character death is proven to be arbitrary, it eventually erodes player investment in the game and the world. I suspect that's why there are so many stories from back in the day of Ulfric IX, the Human Fighter, cousin of the recently and suddenly deceased Ulfric VIII.