Sacrosanct
Legend
As I mentioned in the other thread, it's not so much save or die I like, but it's the atmosphere it creates that I like. Players being more cautious, not running into each encounter expecting to win or just attrition by hit point loss. Encounters feel different when one encounter is a traditional combat, another has poison, another causes aging, or another paralyzes you. Risks seemed greater, so when you overcome them, it seemed more heroic. PCs were scared of green slimes and rust monsters. Now they are annoyances.