dannyalcatraz- I like some of those ideas.
Duke Arioch- He has been playing since d&d came out. He knows his




. He is very technical and very calculated. He's vicious and his sons suppose to be worse. Hes hard to find and if he hits you and you are not immune to crits youre probably dead.
Well, he wants to get more stuff, but im limiting him now because if he has everything and hes invincible whats the point of playing.
On the other hand, I am a 2nd edition player and with all the books in 3.5 there is just so much reading to do thats its hard for me to deal with someone like that. But he has definetely stepped up my game as a DM.
Sure, I could easily take away some of his things but I would prefer to find a way to counter him then to just through out a impossible scnario designed to deal with him and kill him, or take all of his things away. At this point it may turn into that, but I have some ideas now and you all have given me some ideas to try if they work great, if not then i might have to be a little cheap. It definetely is a lesson learned but if it steps my game up and makes me a better DM then its a good lesson rather then frustration.
Globetrotter- Anti magic fields are good, but I dont want to hinder everyone, just him. And I agree with you about letting the players do what they want to do especially if its in the rules. Everything he did was within limits of the 3.5 books for the most part. I think its important to give the players what they want if they can get it. If i come up with a campaign and they PC's dont want to do it, then i need to be able to adjust and change it. When DM's control everything and limit what you can do, or not give you what you want, or turn you into things that you dont want its not fun.
I had a DM do that to me where I had my character and he totally changed me thinking I would be happy but it pissed me off and i stopped playing. But NOW, I also think there is a limit, if you get EVERYTHING you want then it just gets boring because there is no challenge if youre doing 1000 points of damage a round, cant be found, immune to all energy, death attacks, poison etc. But I do try to cater to what people want, and if they can get it then so be it.
I am a little more exciting now because you have given me ideas to try and its going to be challenging to kill him. Its a goal I have now and I want to beat him in a fair way and not by throwing a epic level challenge rating 66 creature at him. I want to beat him at his own game.
Yes, I do have NPC's occasionally see him. But I want things also to make sense. The reason why he is what he is, is because they other PC's would punk on him and treat him badly. So he became a ghost to everyone. Waiting, got powerful, and killed some of the other PC's for what they did to him when he was weaker. They dont mess with him anymore.
orc with in- ahahhaa..the glue with the net....we were going to try that with a solar but decided it would be to expensive. Those are good ideas, i forgot to mention he has the ability to use blindsense and blind sight so i dont know how much those will help unless i give the NPCs the dark stalker feat. I like the alarms idea though, i will look into that.
allegro- I like that. Cursed items are good.
Michael- They dont find him. As I said before the other players treated him like




, but now hes in a position of respect. He comes out when he wants. He is ALWAYS invisible.
Jack- I like the double idea, but with his blind sense and blinde sight, would fog protect those who wish to be covered?
Orgrok the mighty- He still a very expensive item from one of the players who died, sold it and made lots of money. But sundering does sound REAL nice.
Irdeggmen- youre right, I need to go over his character sheet again and really look at how to take advantage of him and exploit his weaknesses because they are there.
Thanks again everyone.