Hypersmurf
Moderatarrrrh...
FrankTrollman said:In 3rd edition, if you get enough +2 swords (five, in fact) you can melt them into a +3 sword, and so on.
Uh... do you mean by selling four of them?
-Hyp.
FrankTrollman said:In 3rd edition, if you get enough +2 swords (five, in fact) you can melt them into a +3 sword, and so on.
Cedric said:If you are not going to accept any of the numerous suggestions I made for how to deal MDJ and you are just going to continue pointing out how hard it is on your gear, which is the only thing you ultimately care about on your character sheet, maybe you should either stick to characters with a really good Will save or just flat play a different game.
It's funny how when the discussion is specifically about gear, I tend to focus on gear. Isn't that strange?which is the only thing you ultimately care about on your character sheet...
Once all the challenge is gone, what's the fun of playing D&D at all? Diablo ceased being fun for me, when I could leave my character in the Hell levels fighting, while I went to the kitchen for a sandwhich.
Is that the same thing you want from D&D? If so, make liberal use of house rules. You can change anything with a house rule. And if your GM won't house rule it, get a new GM who will make it easy for you.
Cedric
FrankTrollman said:Actually, in ages past you could hurt monsters with +X or better weapon to hit if you had enough hit dice. So a powerful Fighter could penetrate "DR" or "incorporeality" with a teddy bear on a stick.
It was in many ways less realistic, but it meant that a Fighter could roll out of bed naked and have a chance to defeat a Spectre. And thus, MDJ really didn't matter.
green slime said:I recall in 1e that this was a note in the DMG that only applied to monsters, and NOT player characters.
Yeah we did make a house rule. MDJ suppresses magic items for one day per caster level.
Norfleet said:You know, in ages past, Mord's Disjunction was never this bad, and it more or less did the same thing. What this is saying is that, quite plainly, 3E has become overly dependent on items: A high-level character is nearly useless unless he's kitted out like a Diablo II character, who's similarly useless without a buttload of crap. Something has obviously gone wrong with the concept when an entire party can be rendered totally useless by the magical equivalent of an EMP.
Cedric said:Right there you have taken the biggest bite out of the spell. So what is the point of coming here to complain about it? None of us are going to be able to remove the spell from the game for you.
I was trying to offer what I felt like were reasonable suggestions for how to combat the spell. I'm genuinely sorry that you found my advice offensive though.
Cedric