Snoweel
First Post
What Crothian, Darthor et al said.
There comes a time in every campaign when a player will think to himself "Y'know, my character really wouldn't stay with the rest of the party at this stage..."
And be left with "They are the other PC's" as the only reason for adventuring with them.
This is especially dissatisfying (unsatisfying?) if it happens in the first session:
Jozan: Ok, the mission sounds good. I'm in.
Tordek: Me too. Let's do it!
Ember: I'm keen. How about you, Soveliss?
Soveliss: Nah. I hate humans and dwarves. I'm gonna go get Mialee and we'll find the treasure ourselves...
So the best method for an overarching-plot-loving DM like myself is to put it back on the players at character creation. As seen in nemmerle's Aquerra Story Hour and barsoomcore's new pirate campaign, the player will be required to create a character who has a good reason to want something intrinsic to the plot, whether that be dodging conscription (Aquerra) or just having a reason for being on a particular boat at a particular time.
There comes a time in every campaign when a player will think to himself "Y'know, my character really wouldn't stay with the rest of the party at this stage..."
And be left with "They are the other PC's" as the only reason for adventuring with them.
This is especially dissatisfying (unsatisfying?) if it happens in the first session:
Jozan: Ok, the mission sounds good. I'm in.
Tordek: Me too. Let's do it!
Ember: I'm keen. How about you, Soveliss?
Soveliss: Nah. I hate humans and dwarves. I'm gonna go get Mialee and we'll find the treasure ourselves...
So the best method for an overarching-plot-loving DM like myself is to put it back on the players at character creation. As seen in nemmerle's Aquerra Story Hour and barsoomcore's new pirate campaign, the player will be required to create a character who has a good reason to want something intrinsic to the plot, whether that be dodging conscription (Aquerra) or just having a reason for being on a particular boat at a particular time.