Jürgen Hubert
First Post
Take a good look at the various PCs you have (it's vital for this to create PCs a few days in advance), and then craft an adventure around them. Each PC needs an individual reason to participate in the adventure, and they don't have to have exactly the same goals, either (indeed, they can even have a "secret agenda" or two) - as long as all those goals aren't completely mutally exclusive. The main thing is that they are all motivated to cooperate with all these strangers - for now.
And if you have enough PCs (four or more), I would even recommend letting the PCs meet each other two or three at a time. This way, they can get their first impressions slowly, without the hurry of having to learn about all of the others in one go.
Perhaps two of them come from the same village, another two are hired (or commanded) by the same person to look into something, perhaps one finds another wandering aimlessly in the woods with a head injury (great if one of the PCs has a below-average intelligence)... The possibilities are endless.
If you want, post your characters and some background on the campaign setting to this board (or send them to me per email - this increases the chance that I read them and reply to them), and we can try to work something out.
And if you have enough PCs (four or more), I would even recommend letting the PCs meet each other two or three at a time. This way, they can get their first impressions slowly, without the hurry of having to learn about all of the others in one go.
Perhaps two of them come from the same village, another two are hired (or commanded) by the same person to look into something, perhaps one finds another wandering aimlessly in the woods with a head injury (great if one of the PCs has a below-average intelligence)... The possibilities are endless.
If you want, post your characters and some background on the campaign setting to this board (or send them to me per email - this increases the chance that I read them and reply to them), and we can try to work something out.