kigmatzomat said:The next three game sessions should involve nothing but animals and natural hazards. Mudslides, rivers to ford, wolves, and maybe a bear. They'll likey level and suddenly become aware of their own mortality. When you throw the first supernatural critter at them they'll react appropriately. "AAAHHHH!!!"
Henry said:You know, there was a famous series of adventures at Gencon in the 1980's which started with all the characters dead!I've often thought about doing this for a game. Kind of like the movie "Heart and Souls", where a group of complete strangers are stuck in the same predicament and journey together because it's better than being stuck on your own.
Henry said:I did a variant of the tavern intro once. Each of the group members was in the tavern separately when another adventurer came in and began making a scene about how he needed some companions for a rich haul he was about to make.
My players all gathered around the table, along with some other NPCs, and made their sales pitches. The rogue was wily, the sorcerer mysterious, etc. After about five minutes of talk, the adventurer grabbed four other guys and left with them.
The PCs were all left sitting alone at the table stunned. The sorcerer looked around blankly and said: "I don't think this has ever happened to me before."
And from there the party was made.
shilsen said:In my fairly short experience of DMing, my individual favorite start is "You wake up dead." I'll have to do that again someday.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.