how do you kill someone


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M&M Is comic book roleplaying at its best, for myself once a character dropped to dying I only killed them if the situation indicated it in the story.

For example a hero goes fist to fist with the villain and hes got plenty of backup he gets beaten to dying and lays broken on the floor the villain gloating over him.. he doesnt kill him though as in true comic book style its enough for the villain to know that hes taken the best the hero had and beat him anyway and knowing that the defeat would do more harm to his enemy than killing him he walks away leaving the hero dying on the floor.

The death of a hero as within a comic should be a huge event and not just some random, reasonless death caused by one of many combats.. it should be the end of an era, and a scene of great anguish and tragedy that stays firmly in line with the story being told.
 

Neo said:
The death of a hero as within a comic should be a huge event and not just some random, reasonless death caused by one of many combats.. it should be the end of an era, and a scene of great anguish and tragedy that stays firmly in line with the story being told.
i very heartily agree. and it's not only heroes that rarely die -- major villains rarely die either.

that's why back in my Champions days i never quite understood why so many players would buy Killing Attacks as their major combat power...
 

d4 said:
that's why back in my Champions days i never quite understood why so many players would buy Killing Attacks as their major combat power...

I tend to agree with you

The Beauty with Villains over Heroes though is that you can have the players "think" theyve killed a villain far more often than the other way round in all the stereotypical manners.. i.e The villains mountain hideout explodes only moments after the heroes escape, last they saw of the villain he was broken and bleeding underneath a fallen support structure...surely he must be dead! :D and so and so forth heh

Im rather fond of using ploys to deter players from wanting to kill a villain, such the old switcheroo for example, where the heroes have the big spiel with the villain, he explains his plan, they fight.. the heroes manage to finally put the villain down and then moving in to finally end his menace they discover it is a robot, a clone or a close friend or ex lover under the mask..how can they possibly kill the villain then.

I guess im kinda old fashion in that regard, I like them to fight and struggle with a villain but very few heroes would ever unless driven to serious extremes, ever try to kill anyone even a villain. Their aim should be to stop the threat, remove the menace and almost always apprehend the villain and have them answer for the wrongs they have comitted as opposed to pulling them limb from limb.

If killing a villain means nothing to the heroes and is seen purely as a means to an end to end thier menace then are they really morally any better than the one they oppose?

Better to use Smoke and Mirrors and divert them from such extremes them let them blur the borders of why they are heroes and what separates them from those they oppose in the first place.
 

d4 said:
i very heartily agree. and it's not only heroes that rarely die -- major villains rarely die either.

that's why back in my Champions days i never quite understood why so many players would buy Killing Attacks as their major combat power...

The highly random STUN from Killing Attacks is good against opponents with high defences. Unfortunately, it can also suck and do nothing when you roll a one or two on the stun multiplier dice.

Geoff.
 

Geoff Watson said:
The highly random STUN from Killing Attacks is good against opponents with high defences. Unfortunately, it can also suck and do nothing when you roll a one or two on the stun multiplier dice.
yep, the notorious "Stun Lottery."
 

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