The ultraconservativism is not tradition.
I used only the word because you did in an effort to slander it.
The Ultraconservativism is wanting each race tofollow a stereotype even though D&D is supposed to support thousands of worlds and settings.
And then, like any setting, you are free to do whatever you want. And "thousands" is not "any" either.
MM LOTR style Orcs or MM Minotaurs might not make sense in a Greco-Roman setting or a setting built of Post-Han China.
Then don't use them, who said you had to ? I had an entire setting in which the local where only scaly.
High elves might not make sense in a Post Apoc setting like Dark Sun.
The don't us them.
Saying itis corrupted or that species areuntouched severly messes the point as many of the Pro-Float want more biological traits attributed to races.
And this is a silly argument, floating ASIs do absolutely nothing for racial stereotypes, since the species/races are untouched in all the worlds of D&D. Orcs are still savage with an Int of 7.
It's not all for power. It's mainly due to D&D 5e's conservatism and oversimplification.
It's ONLY about power, as demonstrated below.
Let's look at the Orc Caster.
Before an orc was a weak but functional caster. Thier high strength.could be used with touch spells and there were tons of touch spells. Their high constitution could be used to get in closeenough to use touch spells. It wasn't a good archatype but it had a point.
What happened in 5e? Touch spells use your casting stat. There are few touch spells. Every caster got tougher. The casters make spell melee attacks with their casting stat. Whereas orcs and halforcs where leaned harder to weapons.
So now where they once was a niche for them, there is none for the orc wizard/sorcerer/cleric/warlock. Any complaints where chased away with "Well orcs are supposed to be melee. You just want the +2 INT for power gaming."
Exactly, but why are you focussing on orcs ? Because you have exactly the same problem with ANY race that does not offer the bonus to Int (and it's actually most of them).
So, basically, not only are you are making this political AGAIN by talking ONLY about the orcs, but it just goes to show that you ONLY want to play race/class combination that gives you the maximum BONUS. What is it but powergaming ?
Whereas, since the start of 5e, no one at our tables except our few remaining powergamers (easily identified because of that, by the way) has had any trouble playing other combinations because they were cool, whether they were halfling warlocks, dwarven mages or orc bards.
And this goes for a lot of characher concepts. The simplification of rules, lack of creativity in might and magic design, and hard push to streotypical roles for many races mean a lot of character concepts in modern D&D don't function. It's basically the major flaw with 5e crunch.
And here you are, fully unveiled, because who cares about crunch ? Yes, it starts with "powergame" and ends with "owergamer".
So, be happy, you can powergame all you want with the options in Tasha, just stop pretending that it's any other concern than this.