Blue
Ravenous Bugblatter Beast of Traal
Ah, the fun in playing the game. That's not how I (or my players) learned to play games. The coach always said, the only time the game is fun is when it's over and you've won.
I don't care about level imbalance. Everyone starts at level 1, and everyone gets out what they put in, so the levels never line up. Some people are just better than others in the game.
Players often conflate character success (defeating foes, achieving character goals) with player success (having fun, making a great story you love to repeat, enjoying yourself). Many find that what they want out fo a game matures, others love the thrill of well executed tactics.
Character success can feel great. So can the drama of everything turning pear shaped and frantically trying to save a situation.
But the idea that you shouldn't have fun until you've won seems like you're intentionally taking a player fail (lack of fun) to chase a character win that may or may succeed so may not bring that fun back. That's a net negative.
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