Crimson Longinus
Legend
I usually roll the dice so that they're at least technically visible, i.e. not intentionally hiding them, though they might not really be visible to players in practice depending on the sitting arrangement etc.
Like some other people here, I however tend to hide the rolls if the action happening is one which the characters are unaware of or even more importantly when the characters remaining ignorant of the outcome is particularly is central to the events.
I tend to not fudge rolls, unless it was some sort of 'only for inspiration' type of roll like rolling from a random encounter table for ideas or something like that. But this non-fudging is not for the benefit of the players, it doesn't really affect them. It is just for my own sake, it keeps situations more exiting for me as well when I don't know how the thigs will turn out. But this is not some immutable cosmic principle that shall never be broken under any circumstances, and I don't let it to become such in my head even though in practice I pretty much never have to fudge. But there are higher principles, such as making sure that the game is enjoyable to everyone, and that goes above all else.
Like some other people here, I however tend to hide the rolls if the action happening is one which the characters are unaware of or even more importantly when the characters remaining ignorant of the outcome is particularly is central to the events.
I tend to not fudge rolls, unless it was some sort of 'only for inspiration' type of roll like rolling from a random encounter table for ideas or something like that. But this non-fudging is not for the benefit of the players, it doesn't really affect them. It is just for my own sake, it keeps situations more exiting for me as well when I don't know how the thigs will turn out. But this is not some immutable cosmic principle that shall never be broken under any circumstances, and I don't let it to become such in my head even though in practice I pretty much never have to fudge. But there are higher principles, such as making sure that the game is enjoyable to everyone, and that goes above all else.
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