Fair enough, but if you you keep shouting "ni!" at my table, I *WILL* kill you--------------r character.
Understood, I will not say it......wait...I.....
Fair enough, but if you you keep shouting "ni!" at my table, I *WILL* kill you--------------r character.
I actually did mean surprise the players. As soon as one calls for an initiative roll, the surprise is sort of lost. I feel it would be more theatrical if the ambush began *before* the players roll for initiative thus surprising the players (whether or not the characters are surprised).
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This is the sort of thing I was thinking of. How would you run "floor collapses"? Do you announce "you hear a rumbling sound" and have the players roll for initiative? What about the harmless NPC vendor that suddenly tries to suck their blood? "The NPC turns towards you with a gleam in his eye: roll for initiative" or is it more of a "The NPC bites your neck" sort of thing? This is where I get stuck and the narrative is lost for me. Players that roll high initiative are stuck wondering what the gleam in his eye means and effectively lose their turn. Or they simply attack because they know initiative means combat...
How do you manage PCs that roll higher initiative than the monsters doing the ambush?
How would you manage a character that has the alert feat or similar "can't be surprised" effect?
There's no reason not to go there. Describe the resolutions of the enemy's surprise-round actions to the players all at once, /then/ describe the situation as they can see it, and when one of them declares an action, then, finally, call for initiative.I actually did mean surprise the players. As soon as one calls for an initiative roll, the surprise is sort of lost. I feel it would be more theatrical if the ambush began *before* the players roll for initiative thus surprising the players (whether or not the characters are surprised).
"Rocks fall, everybody dies." Because, sometimes the Old Ways are the best....This is the sort of thing I was thinking of. How would you run "floor collapses"? Do you announce "you hear a rumbling sound" and have the players roll for initiative? ...
Geeze. You're far more committed than I am. I just randomly shout out "Boo!" at some point point during the game session.