Templetroll
Explorer
Just to let you know I edited
Templetroll said:[edited to be on topic]
There are no sub-optimal choices, only sub-optimal play utilizing the character based on those choices. Way back when, in the early 80's, one of our GMs thought that spells should be granted by a mentor based on the charisma reaction to the now departing apprentice. Naturally, someone rolled lousy. The mentor gave him sucky spells and the player, being a wonderfully contrary sort, deliberately memorized one spell until he was able to use it effectively in an encounter. Then, when he leveled up and returned to his mentor he would go over exactly how he used each of the wonderful spells he had been given by his wise mentor! By the time the character got to 4th level spells the mentor gave up and let him select; there was nothing so lousy that it was really a problem by that time. The DM dropped the charisma roll also. It was great fun along the way.
You don't know yet if the player will be up to making those feats work but I certainly think it is up to the player to make their own choices. The party should play well enough that one guy's unusual choices shouldn't hinder them much.