That feels very mythic and definitely like something specific to giants. (You wouldn't have the same story if you swapped in kobolds.) I like it!I got one thanks to the latest Mario and Luigi game.
It was once a mighty continent, but the giants broke apart the continent, leaving behind a chain of islands.
Our heroes need to convince the giants to put the continent back together one piece at a time, like one giant lego set.
Agreed. Personally, I feel like any particular type of giant works better as a one-off individual than as an entire society of huge beings. I'd rather place "The Storm Giant" than a group of storm giants, and up their challenge rating accordingly.I don't have much time for "IM A GIANT VIKINGDWARF WHO IS ON FIRE IM SO METAL" or the rest. They start getting bigger (so less plausible feeling - I think it's very different with humanoids to non-humanoids, note - players I've played with definitely notice the issue of say "hitting their ankles" more with humanoids than dragons or the like), and also just a lot more boring in terms of their vibes and also somehow become like, overspecific? If that makes sense. Like there could be a Viking myth-centric/inspired setting where Fire and Frost Giants make a ton of sense, or even were vital, but I feel like they're a terrible fit for every game of D&D I've ever run, and feel really uncomfortable to say, situate in the Forgotten Realm (even though they specifically have places they live!). I could massively rebrand them/reculture/restyle them, but like, it's a lot of effort and why? I don't have any particular affection for giants or elemental-themed beings!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.