tomBitonti
Adventurer
To follow up: Two kinds of failure can occur. These result from a core system features: Fun is obtained, for the most part, by being successful. Success in turn depends on a combination of character effectiveness and player skill. Character effectiveness is measured against the game’s expectations as well as against the effectiveness of other characters.
A player can be ineffective, either because they didn‘t have enough system skill, or because they put too many of their options in character background (hence, they put too few options into their core competency.). This is more of a problem if other players didn‘t make similar choices, and more of a problem if the characters are vastly below the game’s expectations.
A player can be too effective. They overcome challenges with too much ease, possibly better than can the other characters.
TomB
A player can be ineffective, either because they didn‘t have enough system skill, or because they put too many of their options in character background (hence, they put too few options into their core competency.). This is more of a problem if other players didn‘t make similar choices, and more of a problem if the characters are vastly below the game’s expectations.
A player can be too effective. They overcome challenges with too much ease, possibly better than can the other characters.
TomB